Princess Rescuer
Smash Apprentice
- Joined
- Nov 3, 2018
- Messages
- 119
Despite the negatives I've had with SSBU, I will give it this- it has value and restraint. Value in that you never feel short changed- plenty of major modes in Smash feel like they could be entire games on their own and justify the price. Restraint in that there's only one per console. That and the 3DS one only exists because not enough people could play the Wii U one- there were going to be GBA and DS ones but enough people had the console counterparts. Plus the 3DS has good enough multiplayer. This is at a time when most other fighting games move the needle with barely updated "editions" that modern hardware should have made obsolete (with patches and DLC) but not only do they still happen, they double down on season passes and "grinding for currrency". Much of them hinges on their online modes (which require additional fees and working online) more and more. Smash games don't need revisions because they are justifiable purchases from the moment they come out.
Even SSBB, a game that was two installments ago, has siginificantly more value than most fighting games today. The offerings of SFV and DOA6 look paltry by comparison. There's patches and new versions that don't add, they just put back in the things that were missing, encouraging you to wait until the last one, where there's still more add-ons! Smash has only started to adopt this and doesn't seem to be going very far with it. It's still the premiere fighting game at gatherings.
Even SSBB, a game that was two installments ago, has siginificantly more value than most fighting games today. The offerings of SFV and DOA6 look paltry by comparison. There's patches and new versions that don't add, they just put back in the things that were missing, encouraging you to wait until the last one, where there's still more add-ons! Smash has only started to adopt this and doesn't seem to be going very far with it. It's still the premiere fighting game at gatherings.