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I think it would be a better idea to be able to turn off hazards rather than having Omega forms

Bluekirby2

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I think that would be great. More diversity in competitive stages rather than just having a bunch of Final Destinations, and I would love for Dr. Wily's Castle to not have Yellow Devil.
 

Fluorescent

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I like the concept but I guess it's too much of a hassle in Nintendo's view.

If they're gonna remove, say 'Pirate Ship's disturbances like the canon tower and the catapult it would just be.. a boat in the sea stage?

The idea is alright but I think it relates to already removing a lot of hazards on most stages that omega already does and that few or less stages would be getting special tiny edits.
 
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Simperheve

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I think the whole point of the Omega stages was that it meant you could play more stage variety if you liked playing under competitive conditions, as opposed to just playing Battlefield and FD (and then a handful of others). If they're all flat and the same length, the rest is just a back drop. Unfortunately Copyright means a lot of stages don't see any tournament play anyway, which is rather unfortunate. Omega random is the ultimate lazy man's pick
 

Mobes

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If the Smash 4 devs are going to give us any type of third option for stages, it's most likely going to be giving us access to the 5-8 Player version of stages for any amount of players.
 

Quarium

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If you have more than 4 players in a match, all Hazards deactivate themselves (probably due to framerate issues)
So there is technically coding of it in the game, can't see why giving us the options to deactivate them would be so hard if it is already implemented... we just don't have access to it because Sakurai doesn't want to do what would please an even broader audience lmao
 

Splebel

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Allstar mode on the 3DS version I know deactivates at least some hazards on stages.
 

DonkaFjord

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I think it had something to do with Sakurai respecting the devs of PSASBR and not wanting to copy them. Japanese developers have very strange reasons for omitting things whether it is business spin or their honor/community based culture, who knows. Its similar to how Miyamoto doesn't add Daisy/Wario/Waluigi to the mainline Mario games he heads because they have a "different art style" although some believe it was out of respect of the late Gunpei Yokoi since he headed the game boy Mario titles and Mario Tennis where those three characters originate. Very strange, but maybe they will change their minds, eventually.
 

LunarWingCloud

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I think the whole point of the Omega stages was that it meant you could play more stage variety if you liked playing under competitive conditions, as opposed to just playing Battlefield and FD (and then a handful of others). If they're all flat and the same length, the rest is just a back drop. Unfortunately Copyright means a lot of stages don't see any tournament play anyway, which is rather unfortunate. Omega random is the ultimate lazy man's pick
However we have to remember, that this is a game trying to appeal to a wide audience, for a lot, and I MEAN A LOT of small parties of friends playing together, Omega Random is a godsend of an option because lots of people that play together for fun don't give a **** about competitive rulesets but love Final Destination since it's basic and easy to keep up with, and it gives some scenery and music variety to the selection since FD would normally be picked by a lot of people otherwise.
 

ELITEWarri0r115

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That would be too much for nintendo. But if you want a stage with no hazards, there's battlefield.
 
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Foxus

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I think that would be great. More diversity in competitive stages rather than just having a bunch of Final Destinations, and I would love for Dr. Wily's Castle to not have Yellow Devil.
This isn't that bad of a concept. It would save the developers time, so they don't have to go into stages and edit things. Quite arguably, one could say Lylat Cruise or the Mushroom Kingdom stage from Smash 64 are already Omega stages in themselves, just with platforms, which really wouldn't affect the status of a Omega stage at all. Just remove the bumper from the Mushroom Kingdom stage, and you're all set.
 

Kero the Invincible

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If you have more than 4 players in a match, all Hazards deactivate themselves (probably due to framerate issues)
Maybe they could do it like they did with recording the early 3DS tournaments?

Two players plus 3 dummy characters go into a match, dummy characters all suicide, match starts. Voila! No hazards.

....Just kidding.XD Hilarious as that would be, it seems like it'd be a bit too much of hassle, for competitive players especially.
 

Quarium

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Maybe they could do it like they did with recording the early 3DS tournaments?

Two players plus 3 dummy characters go into a match, dummy characters all suicide, match starts. Voila! No hazards.

....Just kidding.XD Hilarious as that would be, it seems like it'd be a bit too much of hassle, for competitive players especially.
As shameless as this plug might be, I might a thread about the posibilities of using exactly what you said but in team matches:

http://smashboards.com/threads/an-idea-to-expand-doubles-stage-list.423096/

Aside from the fact that only one player has to kill themselves, there's a lot of little conveniencess in this!
 

CrazyPerson

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I don't see why we can't have both omega and hazards off... especially sense a lot of the stages already turn off hazards for 8p mode... so the programming is there for some of them.
 

Foxus

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Maybe they could do it like they did with recording the early 3DS tournaments?

Two players plus 3 dummy characters go into a match, dummy characters all suicide, match starts. Voila! No hazards.

....Just kidding.XD Hilarious as that would be, it seems like it'd be a bit too much of hassle, for competitive players especially.
Removing stage hazards, depending on the course, strips the course to a Omega stage, just with platforms, and extended vertically. It would work well for Flat Zone and Pyrosphere. I really lack to see where competitive smashers would have a problem.
 

WalrusBiscuit

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I agree with Fluorescent. Its a nice concept but would probably be way too much work for the smash team right now.
 

RIP|Merrick

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The thing is, hazards off to an extent IS already in the game. Many stages in All Star have transformations and some hazards turned off for performance reasons I'd imagine. Pokemon Stadium 2, for instance, already has them off in All Stars as well as 8 player smash with five players. It's just a matter of having some toggle that allows you to do this manually since the feature appears to be there.
 

SherrdreamZ

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I'd love to be able to toggle all Hazards too. and yes it's already coded into the game for more than 4 players. It would add some maps that are Unique to play without Hazards. I think having the choice to play two different versions of a stage is one of the greatest ways to add variety and would not be hard to implement. Also it makes the standard iterations of the map more fun when it's not the same each match. Win-Win for everyone.
 
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CrazyPerson

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I'd love to be able to toggle all Hazards too. and yes it's already coded into the game for more than 4 players. It would add some maps that are Unique to play without Hazards. I think having the choice to play two different versions of a stage is one of the greatest ways to add variety and would not be hard to implement. Also it makes the standard iterations of the map more fun when it's not the same each match. Win-Win for everyone.

There is already a button to press for omega form... why not let us press it one more time for regular form minus hazards?
 

CrazyPerson

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I like the concept but I guess it's too much of a hassle in Nintendo's view.

If they're gonna remove, say 'Pirate Ship's disturbances like the canon tower and the catapult it would just be.. a boat in the sea stage?

The idea is alright but I think it relates to already removing a lot of hazards on most stages that omega already does and that few or less stages would be getting special tiny edits.
Pirate ship... yea this isn't one of the levels it would be most useful for. And I think Pac Land... the idea would be completly useless.

But Ghar Plane, Pyrosphere, Wiley's Castle, Garden of Nope I mean Hope, could benefit.
 

FalKoopa

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Turning off hazards would be harder to program, though than simply having a FD form. It wouldn't make a lot of sense for some stages either, like Mario Circuit or F-Zero.

Then there's the fact that stage hazards vary from being very mild to seriously hindering. Who's to decide which ones should be kept and which should be turned off?

:231:
 

Foxus

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I was thinking about this earlier. Sakurai, or Nintendo thereof, could hire an outside group to do the required programming and designing work, regardless of if that group works with Sakurai directly or not. It doesn't always have to be Sakurai's team doing everything, I'm sure there are other Japanese programming and designing companies out there that can be hired to do the work.
 

TheBoyFromNowhere

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Simplying "snapshotting" the stage? like they literally built omega's using the original stages textures, backdrops, and music. just rebuild all the stages doing what they did with omega? or write in a code that "freezes" the stage so it doesn't transform and simply stays the way it is when match starts. if people can mod all of Melee's stages into Alpha's there's no reason that a game from 2014 cant do the same.
 

a dog

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This thread makes me wish people actually played the "For Fun" mode rather than standing around doing nothing. =(
 

DonkaFjord

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I was thinking about this earlier. Sakurai, or Nintendo thereof, could hire an outside group to do the required programming and designing work, regardless of if that group works with Sakurai directly or not. It doesn't always have to be Sakurai's team doing everything, I'm sure there are other Japanese programming and designing companies out there that can be hired to do the work.
Sometimes they do this, but usually for animated cut scenes, etc. or they actually integrate teams together during the development of the game. Sakurai and his team seem to be very hands on and precise so I can't imagine they would just hand it over to someone else ESPECIALLY if they didn't work directly with the Smash team.
 

Benoas

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This is basically the thing I want most from the December direct.

I mean all the stages with hazards off are already in the game, how hard could it be to add a button in there?
It honestly seems strange that it isn't in there already seeing how much Sakurai loves adding options.

Aslo just adding omega stages seems to be a bit strange too, surely it wouldn't be too difficult to add in a few platforms on the omega layout to give each stage a battlefield or smashville layout?

I'm glad that Sakurai's team tried to cater to the competitive scene somewhat this time but I wish they tried a little harder.
 
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