Against zelda you have to apply constant pressure when there isnt a Dins out, if there is just jab it you HAVE to get rid of dins because it cuts off so many options and can end any hit confirm you do get extremely early.
Besides that hit her or grab her out of any attempts to use Dins as you should be dash dancing just out of range of her fair/bair (Keep in mind at all times she can double fair/bair or waveland out of them too)
neutral b from zelda is one of the biggest problems i have because it shuts down alot of sonics punish options if youre even a little bit late its just important to keep constantly good spacing
Ive been working on homing attack to edgeguard teleports on stage, basically grabbing ledge if they go for the stage release DJ up homing attack and it SHOULD catch the end of the teleport and follow her