Sora3087
Smash Rookie
- Joined
- Dec 24, 2005
- Messages
- 11
my friend suggested that i should work on importing a character from ATs because i'm studying and have done professional animation(too bad working in brawlbox is a big step down).
so i read Thunderspam's little guide, which was a little self explanatory, and i got the model and texture imported correctly.
while working on animations for anyone, when you import the original animations they obviously have all the bones addressed in them. but any animations that the game had for the character you imported into will have more bones addressed.
should i start by importing a bunch of basic animations from the original character so that none of the animations will have problems?
what animations do you need minimum for the game to not crash on load?
another question is if the game uses animations based on what their names are or something else?
anything else that i would need to know before i start creating animations and then needing to do them all over again because i did it wrong?
so i read Thunderspam's little guide, which was a little self explanatory, and i got the model and texture imported correctly.
while working on animations for anyone, when you import the original animations they obviously have all the bones addressed in them. but any animations that the game had for the character you imported into will have more bones addressed.
should i start by importing a bunch of basic animations from the original character so that none of the animations will have problems?
what animations do you need minimum for the game to not crash on load?
another question is if the game uses animations based on what their names are or something else?
anything else that i would need to know before i start creating animations and then needing to do them all over again because i did it wrong?