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I need a 6th team member

D

Deleted member

Guest
here is my team so far:

Salamence @ Life Orb
Naive
252 spd/ 240 spe att/ 16 att
Draco Meteor
Brick Break
Stone Edge
Fire Blast

Tyranitar @ Leftovers
Adamant
252 spd/ 252 att/ 4 HP
Dragon Dance
Stone Edge
Crunch
Taunt

Garchomp @ Choice Scarf
Naive
252 spd/ 252 att/ 4 HP
Outrage
Earthquake
Brick Break
Fire Blast

Jirachi @ Leftovers
Modest
136 spd/ 252 HP/ 120 spe att
Psychic
Grass Knot
Calm Mind
Substitute

Registeel @ Leftovers
Relaxed
252 HP/ 60 def/ 196 spe def
Metal Claw
Curse
Amnesia
Rest

These pokemon are final, they work amazingly and I have the best movesets for them.

What I'm looking for:

1. NOT weak to ground
2. not bronzong or swampert
3. not weak to ice or fighting
4. over base 500 stats
5. unique purpose
6. immune to or benefits from sandstorm

No pokemon fit all of these criteria, but I still need to settle on a good 6th teammate. I want to use metagross but I absolutely cannot have any pokemon weak to ground cause that would be 4, which is just way too many.

I don't like swampert, his stats are good but he's mediocre at everything. Unless someone can point out extra utility from him that I've missed.
 

shadydentist

Smash Lord
Joined
Feb 4, 2006
Messages
1,035
Location
La Jolla, CA
Well... weezing....
Thunderbolt takes care of opposing gyarados, and fire blast takes skarmory, metagross, heracross, etc.
Doesn't meet your base 500 stats, but resists fighting and is immune to ground.
 
D

Deleted member

Guest
he also isn't immune to sandstorm, but he does have will o wisp and high defense instead.

good idea.

keep em coming, I need more to consider.

what about like:
payback
explosion
will o wisp
pain split

? or something like that.
 

TombStone

Smash Journeyman
Joined
Nov 5, 2006
Messages
260
Um...I know he's disgustingly OU, but Skarmory happens to fit all of your requirements (unless he doesn't have over 500 base stats). What do you mean by having a unique purpose?
 
D

Deleted member

Guest
unique as in he has a significant benefit for being on the team. I dislike bronzong and swampert because they are only mediocre. Mediocre at defending, mediocre at attacking both, but still bland.

at the moment I'm looking at skarmory, gliscor, and aerodactyl, all 3. I'm thinking that aerodactyl and gliscor might be better because they get taunt, which is an amazing move, and aero might cover better with speed, but I'm not sure. Getting taunt and stealth rock are nice bonuses.

edit: I don't care about tiers and usage, I do play garchomp ttar salamence and jirachi. ****, if anything registeel could be uber too.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
lol Umbreon got the boot.
=[

Anyway, I believe that weezing gets Taunt(along with Memento =D), so that could possibly work with Grudge to ride Blissey of her Seismic tosses(note: works great with Raikou =D). Gliscor is cool with U-Turn/ Taunt, and a stalling Aerodactyl is deadly with Fly(lol, surprising but it works), Protect, Sub, and Taunt w/ Sandstream sp. Def bonus and pressure.

****, I should use those myself XP
 

PK Starstorm

Smash Journeyman
Joined
Dec 19, 2007
Messages
449
Location
In lucas' basement paying rent in doggy treats for
shucle has low hp forit's monstrous defense though. I say swampert still though. give him leftovers and moveset. curse, earthquake, waterfall, and avalanche. Bulk up hid special defense and atk and use curse to bring up your defense and attack. you'll be slower, so avalanche will always hit at 120 base, leftovers keep you alive, and sandstorm kills oponents. also, you have greater sweeing power.
 

asob4

Smash Champion
Joined
Apr 14, 2007
Messages
2,968
Location
Palmdale, CA
why not forretress? he can spin and set up spikes/toxic spikes, gyro ball things to death, immune to sandstorm, resists ice and neutral to fighting, and can explode when health gets low
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Swampert can't wall ****. It also hasn't enough speed to sweep, or enough durability. Overall, Registeel does his jobs better in every way except Phazing.

And about shuckle.... brave as I am, I used him+Tyranitar together on the same team in ubers. After sacraficing Tyranitar to Kyogre to get in Shuckle, with his amazing sp. Def boost, he took ~37% from the surf as I knocked off his LO, and then he preceded to CM as I encored. Image his surprise when Palkai came in and decided to Psych- Up with his 150 base special atack, and with aqua tail and his 120 attack(and lusrous orb), he took down the whole team.
 

whiterob

Smash Journeyman
Joined
May 31, 2007
Messages
432
Location
Location: Location:
Cressy fits all the criteria except for the last part. She is immune to Ground, and Fighting does next to nothing to her. She could be your Special/Mixed Wall. She is extremely OU though, and that is a huge turn off for some people.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
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Location
香港 & 서울
Gliscor @ Leftovers
Impish/Sand Veil
252 HP/252 Def/6 Atk
~Knock Off
~Earthquake
~Ice Fang
~<Filler>
Gliscor fits all your criteria except being 4x weak to Ice...

Weezing or Heatran could work too...
 
D

Deleted member

Guest
I'll probably go with this:

Aerodactyl @
Jolly
252 speed/ 252 att/ 4 HP
Taunt
Earthquake
Dragonclaw
Aerial Ace

I'm not sure what item to use. Aero is immune to ground and only 2x weak to ice, but he also gets the spe def boost from sandstream to make up for it. he's fast and gets taunt too.

item ideas?
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
I'll probably go with this:

Aerodactyl @
Jolly
252 speed/ 252 att/ 4 HP
Taunt
Earthquake
Dragonclaw
Aerial Ace

I'm not sure what item to use. Aero is immune to ground and only 2x weak to ice, but he also gets the spe def boost from sandstream to make up for it. he's fast and gets taunt too.

item ideas?
Couldn't you use Ice Fang to hit Dragons anyways (probably hitting them for 4x damage)?

Until wii meet again,
Wii4Mii 99
 

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
he wont survive to many hits so lefties are basically useless with aero. Muscle Band is nice to beef up the attack a bit, so is life orb. I'm not a fan of Choice items. Muscle band is x1.2 and life orb is x1.3 i believe. Sash Could useful Vs Weavile who can OHKO with Ice Shard.

Like someone said. Shuckle completely fills all req's. he has 505 base stats, not weak to ice or fighting. hes not weak to ground, hes Not bronzong or Swampert(lol). he benefits from Sandstorm (i believe) and he has a special purpose. That is confuse the opponent and cause switches after he lays down stealth rock.

My shuckle looks like this
@leftovers
Stealth Rock
Toxic
Encore
Swagger (i love this move so much)
252HP/252 def or sp def depending on which wall type he will be maining/ 6 def/spdef

this is by far the most annoying shuckle i can think of although taunt owns him. not many people are going to have taunt.

i think shuckle would be amazing for you team set seeing as though you only have one wall (registeel) Jirachi is possible to wall but you dont have it set up for that.

btw is this for your Playoff team for Team Man Up Plz? lol I'm from team Luck Ness Monsters.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
ok

here are the pokes that are not weak to ground, fighting or ice, and are immune to SS with a BST of over 500

shuckle
scizor
bronzong

those are the only the only pokes that qualify for rules 1,3,4,and 6.

shuckle and scizor qualify for all rules but 5.


the next closest to them are Forretress and Skarmory, but neither of them have a total over base 500

out of all of them

bronzong is your best bet, i know you don't want to use him, but being neutral to fighting, immune to ground, and resisting ice makes him your best bet, skarmory being 2nd best

the only reason why bronzong would be better is because he can deal a lot more damage than skarmory can

here's a bronzong set that will greatly help

Bronzong@leftovers
Levitate
Bold (+DEF,-ATK)
252/124/120/14 (HP/DEF/SP.DEF/SP.ATK)
Calm Mind
HP Fight
Shadow Ball
Psychic/Stealth Rock

this is only recommended, you can change the HP type to one that can benefit you more, and change his moves around too

i know you said your team works so well together but there are 2 major things that your team needs

a Phazer and a RSer, without those, you're team pretty will not do very well since SR, BPers, and CM sets are everywhere, RSer is a must, if you don't have one, you're team pretty much can't win, i know it's like a small thing to worry about SR, but the damage racks up, making it harder to switch in, harder to set up, even Toxic spikes are a huge problem, you can live without a Phaser, but mindzong and CMcressy will be the biggest pains in the butts to take down, even with SE moves

i'd remove salamence for either donphan or claydol, i'd recommend donphan cause he can Roar and RS, but claydol can come in on toxic spikes and RS them away


just pointing that out, salamence is the only one on this team that isn't immune to SS and the fact it's running life orb makes it bad, he'll die incredibly quick (he's going to be taking 16% damage minimum each turn)
 
D

Deleted member

Guest
salamence is my starter and he is extremely reliable. He's not leaving my team.
 

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
just saying, you're gonna want a RS in there
agree'd on this cause i run mess around teams on Shoddy all the time and SR and Spikes tear into me cause i always forget a rapid spinner. I know Alot of competitive teams use Spikers alot and if you dont have RS you can get hurt pretty bad.
 

TSK

Smash Apprentice
Joined
Mar 3, 2006
Messages
123
Location
Pittsburgh
I disagree about mow needing a RSer since his team isn't really weak to SR, spikes or toxic spikes, it'd be a wasted moveslot in my opinion.

As for a sixth.... you've set some pretty tough requirements there lol but I think you've already pointed out two of the best options in aero and gliscor.

So, since I couldn't come up with anything amazing I found a couple interesting pokes in clefable and spiritomb.

Clefable is immune to sandstorm and any damaging items, it's only weak to fighting, and almost gets to 500 in base stats. Also, its movepool is quite good so I'm sure you could come up with a nice unique moveset for it. I've seen people try and use it for just about anything.... though not always successfully >_>

Spiritomb is weak to nothing and also almost reaches 500 in base stats. It's movepool is okay, it has taunt, nasty plot, pain split, will-o-wisp, etc..

well, those are my random thoughts >_<
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
toxic spikes ruin a team

i tried running a team with RS, i pretty much got ***** by a team with toxic spikes
 

TSK

Smash Apprentice
Joined
Mar 3, 2006
Messages
123
Location
Pittsburgh
But a couple of his pokes are immune to poison, and none really care too much about any form of spikes/SR. Also, he already has taunt.
 
D

Deleted member

Guest
toxic spikes is awful.

clefable is genuis, thanks. I'll def look into that seriously, no one uses clefable.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Clefable is so versatile. I use:

Clefable @ Leftovers/ Life Orb(No Recoil!)
Magic Guard: Modest/ Bold
252 HP(Must), (if you want, make defense= sp. Defense) Def, (Lefovers) Sp. Atk, (possibly) speed
Ice Beam/ Focus Blast/ HP Fighting(Fighting is for Blissey, and Electric/ Fighting is only resisted by Claydol + Rotom)
Charge Beam
Cosmic Power
Softboiled

This works best moving in while Toxic Spikes are set, since it's free to set up without fear of sleep or paralysis. Burns work, too.

I don't think that would work without almost no fighting resistances however.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
Clefable is probably his best bet

immune ot all indirect damage

there's a lot clefable can do, so choose wisely
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
blissey takes SS, Hail, and other damage

Clefable doesn't take any of that with magic gaurd
 
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