Toon612Link
Smash Journeyman
The shield breaker from Brawl/4, Its not like SSB4 is doing any better by not putting in the special from melee for Luicina or marth.
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Except fully charged shieldbreaker never hits and forward movement on an overhead swing makes absolutely zero sense. Nevermind the fact that 3.5's goal was specifically to tone down movement/recovery options and marth's recovery is just fine as it is with brawl up-B instead of melee up-B.I agree they should make it break shield when fully charged and thrust him forward some depending on how long its charged (would give him an extra recovery option as well). I think this would be a great change.
They should probably make the time shorter, also the sheild breaker from brawl isnt the overhead attack that is the one I want not the melee one.Except fully charged shieldbreaker never hits and forward movement on an overhead swing makes absolutely zero sense. Nevermind the fact that 3.5's goal was specifically to tone down movement/recovery options and marth's recovery is just fine as it is with brawl up-B instead of melee up-B.
Yeah well Roy also doesn't suck for his first three stocks before getting a flaming superweapon on stock four that KOs at 60% but then breaks in twenty hits.I gotta say, I prefer his Brawl Shield Breaker. Not because of how it functions, but because it's actually accurate to his fighting style from FE. As far as I know, Marth never attacks with a two-handed swing in Fire Emblem, so it was kind of a silly thing to include in Melee at all. (Though they were probably just making up his fighting style in extra depth and only really cemented how he fought after Melee)
He actually does though... You should play Path of Radiance again.Ike also doesn't propel himself with telekinesis in Path of Radiance or Radiant Dawn as far as I know and I played those games three times each.
So you know.
i prefer brawls shield breaker as well tbh. not to mention i really really dislike clones >.> it would further differentiate between marth and roy.Personally, I think Brawl SB would better for a simple reason, this move is supposed to be used to break shields. The only time that Melee SB would connect more often upon a shielding opponent is during an aerial SB, while Brawl SB seems to extend further forward (and if it doesn't it should), making it's uses on the ground exceptionally better...
And after typing this out I realize that each has it's own uses and one isn't actually better than the other. Whatever, I just know that giving him Brawl SB wouldn't actually help out his recovery nearly at all, since all anyone ever does to kill him is gimp him below the stage.
Yoshi deserves a better recovery I agree but I definately want a better brawl shield breaker.Why is this a discussion. Melee SB is far more useful as a jank combo ender / anti-edge guard than Brawl SB could ever be. All Brawl SB would do to benefit us is more horizontal distance (horrible hitboxes, and the position it leaves you in during endlag is spread out more vulnerably), but we already have Melee DB for that. Sure it'd go further, but why would Marth deserve a buffed recovery when 3.5 Yoshi's and whoever else with a horrible recovery still got nerfed? His recovery is fine.
Yoshi's eggs should work just like Mario's cape.Yoshi deserves a better recovery I agree but I definately want a better brawl shield breaker.
The Roy thing is a silly argument as this game doesn't have the same restrictions as FE in terms of breakable crap. Roy also already has the Sword of Seals, so if anything, he would be at his max power from stock 1 to 4.Yeah well Roy also doesn't suck for his first three stocks before getting a flaming superweapon on stock four that KOs at 60% but then breaks in twenty hits.
Ike also doesn't propel himself with telekinesis in Path of Radiance or Radiant Dawn as far as I know and I played those games three times each.
So you know.