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I know the game is called PM but why can't marth have...

Toon612Link

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The shield breaker from Brawl/4, Its not like SSB4 is doing any better by not putting in the special from melee for Luicina or marth.
 

Xermo

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Overhead hitbox on the swing > Forward thrust.
I'm sure that's the reasoning behind keeping it.
 

InfinityCollision

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I'd rather steal a later version of usmash or revamp his DB than go back to Brawl SB, Melee SB is fine.
 
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MagnesD3

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I agree they should make it break shield when fully charged and thrust him forward some depending on how long its charged (would give him an extra recovery option as well). I think this would be a great change.
 

Ganreizu

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670
I agree they should make it break shield when fully charged and thrust him forward some depending on how long its charged (would give him an extra recovery option as well). I think this would be a great change.
Except fully charged shieldbreaker never hits and forward movement on an overhead swing makes absolutely zero sense. Nevermind the fact that 3.5's goal was specifically to tone down movement/recovery options and marth's recovery is just fine as it is with brawl up-B instead of melee up-B.
 

Pwnz0rz Man

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I gotta say, I prefer his Brawl Shield Breaker. Not because of how it functions, but because it's actually accurate to his fighting style from FE. As far as I know, Marth never attacks with a two-handed swing in Fire Emblem, so it was kind of a silly thing to include in Melee at all. (Though they were probably just making up his fighting style in extra depth and only really cemented how he fought after Melee)
 

MagnesD3

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Except fully charged shieldbreaker never hits and forward movement on an overhead swing makes absolutely zero sense. Nevermind the fact that 3.5's goal was specifically to tone down movement/recovery options and marth's recovery is just fine as it is with brawl up-B instead of melee up-B.
They should probably make the time shorter, also the sheild breaker from brawl isnt the overhead attack that is the one I want not the melee one.
 

Thane of Blue Flames

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I gotta say, I prefer his Brawl Shield Breaker. Not because of how it functions, but because it's actually accurate to his fighting style from FE. As far as I know, Marth never attacks with a two-handed swing in Fire Emblem, so it was kind of a silly thing to include in Melee at all. (Though they were probably just making up his fighting style in extra depth and only really cemented how he fought after Melee)
Yeah well Roy also doesn't suck for his first three stocks before getting a flaming superweapon on stock four that KOs at 60% but then breaks in twenty hits.

Ike also doesn't propel himself with telekinesis in Path of Radiance or Radiant Dawn as far as I know and I played those games three times each.

So you know. :p
 

Chevy

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Ike also doesn't propel himself with telekinesis in Path of Radiance or Radiant Dawn as far as I know and I played those games three times each.

So you know. :p
He actually does though... You should play Path of Radiance again.
 

JCOnyx

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Personally, I think Brawl SB would better for a simple reason, this move is supposed to be used to break shields. The only time that Melee SB would connect more often upon a shielding opponent is during an aerial SB, while Brawl SB seems to extend further forward (and if it doesn't it should), making it's uses on the ground exceptionally better...

And after typing this out I realize that each has it's own uses and one isn't actually better than the other. Whatever, I just know that giving him Brawl SB wouldn't actually help out his recovery nearly at all, since all anyone ever does to kill him is gimp him below the stage.
 
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zigheart

Smash Apprentice
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May 6, 2010
Messages
100
Personally, I think Brawl SB would better for a simple reason, this move is supposed to be used to break shields. The only time that Melee SB would connect more often upon a shielding opponent is during an aerial SB, while Brawl SB seems to extend further forward (and if it doesn't it should), making it's uses on the ground exceptionally better...

And after typing this out I realize that each has it's own uses and one isn't actually better than the other. Whatever, I just know that giving him Brawl SB wouldn't actually help out his recovery nearly at all, since all anyone ever does to kill him is gimp him below the stage.
i prefer brawls shield breaker as well tbh. not to mention i really really dislike clones >.> it would further differentiate between marth and roy.
 

ECHOnce

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Why is this a discussion. Melee SB is far more useful as a jank combo ender / anti-edge guard than Brawl SB could ever be. All Brawl SB would do to benefit us is more horizontal distance (horrible hitboxes, and the position it leaves you in during endlag is spread out more vulnerably), but we already have Melee DB for that. Sure it'd go further, but why would Marth deserve a buffed recovery when 3.5 Yoshi's and whoever else with already horrible recoveries still got nerfed? His recovery is fine.
 
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MagnesD3

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Why is this a discussion. Melee SB is far more useful as a jank combo ender / anti-edge guard than Brawl SB could ever be. All Brawl SB would do to benefit us is more horizontal distance (horrible hitboxes, and the position it leaves you in during endlag is spread out more vulnerably), but we already have Melee DB for that. Sure it'd go further, but why would Marth deserve a buffed recovery when 3.5 Yoshi's and whoever else with a horrible recovery still got nerfed? His recovery is fine.
Yoshi deserves a better recovery I agree but I definately want a better brawl shield breaker.
 

Nyhte

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Melee's shield breaker is awesome

That arc in aerials is too good
 

Binary Clone

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Yeeaaah, no. I have to agree with @ ECHOnce ECHOnce here.

Brawl Shield Breaker just have overall less utility. It has tiny, tiny coverage, meaning it's pretty much useless to use grounded or to charge, and it's much, much less useful to use as a combo finisher in the air because you have zero range above you.

Also, this shouldn't be in General Discussion, it should be in the Marth boards.
 

Pwnz0rz Man

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Yeah well Roy also doesn't suck for his first three stocks before getting a flaming superweapon on stock four that KOs at 60% but then breaks in twenty hits.

Ike also doesn't propel himself with telekinesis in Path of Radiance or Radiant Dawn as far as I know and I played those games three times each.

So you know. :p
The Roy thing is a silly argument as this game doesn't have the same restrictions as FE in terms of breakable crap. Roy also already has the Sword of Seals, so if anything, he would be at his max power from stock 1 to 4.

There's room for creative expression in design as well as making the attack function in a way that's more beneficial to Marth as a fighter. It's just pure preference for the character being more true to themselves, after all, that's why Wario functions more like his Wario Land self, DK has his roll, and Ganon got his OOT reflect and hover. Right?
 

CORY

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they replaced bad aspects of the character with more fitting (to their canon) moves. (not sure of all the wario changes and how they coincide with wario land canon, tho. that could just throw all this into bunk).

marth's current shield breaker is a totally respectable move, due to the arcing hitbox and its other properties, in general. maybe not amazing, but marth is still a good character even with a mediocre move. what would a brawl style shield breaker bring to the table that would make it have more utility than the overhead arc of the swing? they can't really make it break shields any better. make it more powerful? angleable? would that be better than a large arcing hitbox with decentish power?

if it's not going to do anything useful, they're probably not going to change stuff on a character that's in a good position.

$.02
 

Phaiyte

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Try performing both as combo enders in the air and then see which one you like.
 

shairn

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I really liked the suggestion to have Marth use his Brawl/Sm4sh nB when pressing A and B simultaneously, similarly to Lucario.
 
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