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I hope we've not seen the last of balance patches (death combo)...

ChikoLad

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Except neither of those are very practical in an actual match. They'd be incredibly difficult to land on a moving target, especially the smaller and thinner characters. And would be pretty much impossible to land online.
 

Pazzo.

「Livin' On A Prayer」
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I think slight changes are immanent with the arrival of Mewtwo.

Hopefully one small change will be Diddy's Up-Air.
 

S_B

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Except neither of those are very practical in an actual match. They'd be incredibly difficult to land on a moving target, especially the smaller and thinner characters. And would be pretty much impossible to land online.
Practical or not, they're still doable, and LM's would be as easy to fix as adding a bit more lag to the ending of his Nair.

I think slight changes are immanent with the arrival of Mewtwo.

Hopefully one small change will be Diddy's Up-Air.
That's a good point: I'm sure the addition of a character will be accompanied by SOME balance changes.

Maybe they'll fix the Bowsercide bug while they're at it...
 

ChikoLad

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Practical or not, they're still doable, and LM's would be as easy to fix as adding a bit more lag to the ending of his Nair.



That's a good point: I'm sure the addition of a character will be accompanied by SOME balance changes.

Maybe they'll fix the Bowsercide bug while they're at it...
Something being doable doesn't mean it should be patched out.

If someone is able to pull of that Greninja combo in the middle of an actual match, then they bloody deserve that KO, as it would take some memorisation, skill, and reading ability to pull that off.
 

S_B

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Something being doable doesn't mean it should be patched out.

If someone is able to pull of that Greninja combo in the middle of an actual match, then they bloody deserve that KO, as it would take some memorisation, skill, and reading ability to pull that off.
I'm less concerned about the Greninja combo because, I agree, that takes real skill.

The problem with LM's combo is that, even if it's difficult to perform on lighter characters, it's still too easy to do on heavier characters and that leads to him being a cheese counterpick against heavier characters (who have enough going against them already).

The D3 combo also needs enough stage to work and D3 needs to be at a certain % already. In LM's combo, just land one Nair, get the footstool, then you're golden.

I think that, since balance patches are being applied this time out, any 0-death combos should likewise be removed when they're discovered, and LM's is certainly that.

Cheese counterpicks are what made most of the roster in Brawl unplayable, such as D3's infinite chaingrab on 5 characters, and Marth's infinite on Ness/Lucas. No one is going to want to spend literally YEARS practicing a character that gets destroyed by the opponent counterpicking a character that can infinite them.
 
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Khao

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I honestly see no issue with a really-hard-to-pull-off combo that kills you at freaking 70%. I'd understand how it'd be bad if you could do it at like, 0%. But 70 is kinda high, you're not that far off from dying normally anwyway.

Is it even inescapable? I want to see it done against a human.
 
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S_B

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Is it even inescapable? I want to see it done against a human.
It can kill from 0% because Nair has the same knockback regardless, you'd just need to be solid on the timing as you carry them up and off the screen as well.

As for humans, I'm going to test it and see if I can pull it off against someone trying to escape it, but it's supposedly not escapable because the opponent is always in either the hitstun or the footstool stun at all times.
 
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