Kmac0
Smash Cadet
https://www.youtube.com/watch?v=Vx6L0wiZDdk
Basically the gist of this video is that characters are allowed to cancel their run into an immediate sliding neutral-b.
It cuts out the jumpsquat frames as well as the 10 frames of wavedash lag.
It is also the science behind the vududash, which is a popular Luigi tech.
Unfortunately, Samus cannot make good use of the vududash, primarily because her charge blast pushes her backwards when in the air. We don't need the momentum anyways, drop zone charge blasts are good enough.
This technique is both easy to perform, and good for using your time efficiently and optimizing movement.
I don't see a very large number uses, but there are definitely some:
- Run backwards and charge your shot, perhaps you run from the ledge into center stage and cut down on frames by doing a run cancel neutral B.
- Catch them in a dash dance for bad DI. Lots of people have ****ty neutral, if you have a good idea of when they are going to dash backwards during a dash dance, you can time a running charge blast to really **** with their DI / make them question their spacing.
- The shot comes out pretty fast. So given the amount of shield stun, it could be used as a viable tool in neutral to either scare them or cut down their shield.
- I personally love to sit down and charge my blaster when people try and camp me. I don't see why this wouldn't be useful there.
- Honestly this tech just makes her projectile game objectively better, so I don't see why one shouldn't learn it. It's a pretty simple input.
Basically the gist of this video is that characters are allowed to cancel their run into an immediate sliding neutral-b.
It cuts out the jumpsquat frames as well as the 10 frames of wavedash lag.
It is also the science behind the vududash, which is a popular Luigi tech.
Unfortunately, Samus cannot make good use of the vududash, primarily because her charge blast pushes her backwards when in the air. We don't need the momentum anyways, drop zone charge blasts are good enough.
This technique is both easy to perform, and good for using your time efficiently and optimizing movement.
I don't see a very large number uses, but there are definitely some:
- Run backwards and charge your shot, perhaps you run from the ledge into center stage and cut down on frames by doing a run cancel neutral B.
- Catch them in a dash dance for bad DI. Lots of people have ****ty neutral, if you have a good idea of when they are going to dash backwards during a dash dance, you can time a running charge blast to really **** with their DI / make them question their spacing.
- The shot comes out pretty fast. So given the amount of shield stun, it could be used as a viable tool in neutral to either scare them or cut down their shield.
- I personally love to sit down and charge my blaster when people try and camp me. I don't see why this wouldn't be useful there.
- Honestly this tech just makes her projectile game objectively better, so I don't see why one shouldn't learn it. It's a pretty simple input.