*P*L*U*R*
Smash Hero
But I have some questions first.
People can consistently l-cancel on ICs sheild now. Now, we have made things tougher by doing the light/hard sheild thing but people still catch on nonetheless.
Okay so what if you could make them screw up their l-cancels even MORE? How, you ask? By making their aerials only hit ONE sheild!
I'm gonna be all over the place in this post so bear with me. I'm kinda sick and can't think too clearly.
The TLDR explanation of this is the light sheild with nana and hard sheild with popo and the moment the opponents attack hits nana's sheild, popo spotdodges and that throws off their l-cancel timing.
Here are my questions:
1. What frame are spotdodges active on? I THINK frame 2 but I may be mistaken.
2. How long does IC's spotdodge last? I think our spotdodge is pretty quick.
3. Hitlag on sheilds will likely vary depending on the attack. Is there a difference in the hitlag on a hard or light sheild?
4. Will this even WORK how I want it to? I need you guys to test this out.
The idea is for them to hit the ground before they expect to, which will screw up their l-cancel timing(and probably make them do a sheild->sheild drop, which is super laggy). You could time your spotdodge before the attack actually hits nana's sheild since nana is 6 frames behind popo. Timing inside of that window may be tough.
The idea isn't for this to be our primary defense, it's for this to be mixed into our already VERY versatile shield game. If I can make this actually work, I will also try other variants that I have in mind with angling popos's shield upwards or downwards after nana's shield gets hit to manipulate their l-cancel timing even more. You've gotta have SUPER sensitive fingers though or you'll mistakingly roll or jump oos or something.
At the very least, I feel like this will be interesting to test. If it works, it is broken as **** and I'll glad I thought of it.
Start testing, please?![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Your friend,
*P*L*U*R*
People can consistently l-cancel on ICs sheild now. Now, we have made things tougher by doing the light/hard sheild thing but people still catch on nonetheless.
Okay so what if you could make them screw up their l-cancels even MORE? How, you ask? By making their aerials only hit ONE sheild!
I'm gonna be all over the place in this post so bear with me. I'm kinda sick and can't think too clearly.
The TLDR explanation of this is the light sheild with nana and hard sheild with popo and the moment the opponents attack hits nana's sheild, popo spotdodges and that throws off their l-cancel timing.
Here are my questions:
1. What frame are spotdodges active on? I THINK frame 2 but I may be mistaken.
2. How long does IC's spotdodge last? I think our spotdodge is pretty quick.
3. Hitlag on sheilds will likely vary depending on the attack. Is there a difference in the hitlag on a hard or light sheild?
4. Will this even WORK how I want it to? I need you guys to test this out.
The idea is for them to hit the ground before they expect to, which will screw up their l-cancel timing(and probably make them do a sheild->sheild drop, which is super laggy). You could time your spotdodge before the attack actually hits nana's sheild since nana is 6 frames behind popo. Timing inside of that window may be tough.
The idea isn't for this to be our primary defense, it's for this to be mixed into our already VERY versatile shield game. If I can make this actually work, I will also try other variants that I have in mind with angling popos's shield upwards or downwards after nana's shield gets hit to manipulate their l-cancel timing even more. You've gotta have SUPER sensitive fingers though or you'll mistakingly roll or jump oos or something.
At the very least, I feel like this will be interesting to test. If it works, it is broken as **** and I'll glad I thought of it.
Start testing, please?
Your friend,
*P*L*U*R*