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Hyrule Temple Vertex Hack, Need Help

Evilagram

Smash Journeyman
Joined
Oct 4, 2007
Messages
420
I'm attempting a vertex hack on hyrule temple using Vile's Vertex Box (If someone helping me wants to use dasdonkey, go right ahead).

I managed to get some of it completed successfully:
http://dl.dropbox.com/u/416986/temp/hyrule topple.PNG

however the pit in the center of the stage is just clumsy, so I wanted to make another change to what I had.

Here is a picture of that change:


Here is the original model data for hyrule temple:
http://dl.dropbox.com/u/416986/temp/ModelData[0].brres

Here is the mdl0 of the hack I currently have working perfectly:
http://dl.dropbox.com/u/416986/temp/StgDxShrine00.mdl0

This is an unaltered obj file of hyrule temple
http://dl.dropbox.com/u/416986/temp/Hyrule1.obj

This is the obj of the stage I currently have working
http://dl.dropbox.com/u/416986/temp/Hyrule2.obj

This is the obj of the final version of the stage
http://dl.dropbox.com/u/416986/temp/Hyrule3.obj

I have tried patching from the unaltered version directly to the final version, and the current version to the final version, and double patching, and triple patching, but the stage just gets more and more distorted with every patch I make. (assuming I'm even trying to double patch correctly in vile's vertex box, no procedure for that was given. I got a double patch to work once from the original version of the stage to the current version, but I don't remember how I did it.)


Can someone please tell me what to do, or run the patch for me (I believe I've provided enough files to use both the dasdonkey, and the vile methods)?
 
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