Strider755
Smash Journeyman
OK, so I subscribe to "the best defense is a good offense". If my opponent cannot attack, he can't hit me. I'm trying to figure out a foolproof hyper-offense/pressure strategy. Any ideas?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Infinites are (sadly) typically only banned past 300%, since then it's obvious stalling and not actually trying to kill your opponent.Such a strategy is called an infinite. They get patched out or banned by the community.
But that method requires you to take several showers afterwards to cleanse yourself of the filthiness and pray to Daddy Sakurai for forgiveness.The only way for Zard to go full aggro is for you to put your character token on Sheik, press start, pick Smashville, and make Charizard sounds as you fair.
You should try Melee. But yeeeah. I don't think charizard really has the options necessary for an aggro playstyle. He doesn't have good approaches, but you could probably use "defensive threatening." Defensive threatening is where you play just out of your opponents range, making your movement ambiguous, and then basically whiff punish. Probably the opposite of what you were going for though.I'm talking about hyper offense in general; I tend to get pretty aggressive no matter what character I'm using.
If you can think of a foolproof strategy, you've just broke the game.I'm trying to figure out a foolproof hyper-offense/pressure strategy. Any ideas?