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Not sure how useful it is, but it's certainly something I'll be trying out when I get the game.
Basically you throw down a hydrant and have fun playing in the water. All sorts of moves can be done out of it, and it can really mess up your opponent.
It's highly situational, though, and it requires massive planning for questionable payout.To be able to jab attack while moving is very useful.
Seems really good when it happens, but it is a bit predictable...if you don't switch it up. I really don't think it takes much planning though (or im just missing the details) . All you have to do is set the hydrant when the opponent is away from you, and do an attack. The technique can even be utilized for edgeguarding. You can use it to keep your distance while charging a smash attack, and then push into them as soon as the opponent gets near the ledge. Or, you can use it to help your approach (pseudo DACUS anyone?) AND juggling for when the opponent is far away...I personally see many possibilities.
Basically you throw down a hydrant and have fun playing in the water. All sorts of moves can be done out of it, and it can really mess up your opponent.
I say it takes a lot of planning because you'd need to read your opponent's moves insanely ahead of time.Seems really good when it happens, but it is a bit predictable...if you don't switch it up. I really don't think it takes much planning though (or im just missing the details) . All you have to do is set the hydrant when the opponent is away from you, and do an attack. The technique can even be utilized for edgeguarding. You can use it to keep your distance while charging a smash attack, and then push into them as soon as the opponent gets near the ledge. Or, you can use it to help your approach (pseudo DACUS anyone?) AND juggling for when the opponent is far away...I personally see many possibilities.
True...unless you do it when they have few options (like while recovering, or falling)I say it takes a lot of planning because you'd need to read your opponent's moves insanely ahead of time.
But putting the hydrant down in the first place could potentially be a huge warning sign that you're doing something.True...unless you do it when they have few options (like while recovering, or falling)
When the opponent is off stage and their options are limited, it won't matter how predictable it is when you guess how they are gonna come back on the stage. Nothing they can do.But putting the hydrant down in the first place could potentially be a huge warning sign that you're doing something.
The viability of this might depend on how many options putting down a hydrant gives you in the first place. If it doesn't do much for you, then it might be too predictable. If it has plenty of them, it could be a good mixup.
Okay, then; what options are there with the hydrant dash that could be useful against recovering opponents?When the opponent is off stage and their options are limited, it won't matter how predictable it is when you guess how they are gonna come back on the stage. Nothing they can do.
Potentially really good then if they don't just ledge stall.Scare them from coming in the stage from above. If they delay , dodge the first water blast and ride the second one off into an aerial. You can mind game them into which water blast you are gonna ride.
If they ledge stall, we down smash (or come down and bair when they release )Potentially really good then if they don't just ledge stall.
Darn.Yes it does.
Did you completely disregard what we said about when we can utilize it best?Too predictable.. C'mon.
From my experience thus far, the hydrant has a TON of potential for options. A way that's worked for me to make it less predictable for gimmicky/water setups is to drop hydrants randomly when you're in the air throughout the match, then your opponent is likely to be worrying about it as an aerial attack, more so than as a goofy setup. This plays on people not knowing the matchup/Pac's moveset, but has proven to be effective for me early on in the metagame.But putting the hydrant down in the first place could potentially be a huge warning sign that you're doing something.
The viability of this might depend on how many options putting down a hydrant gives you in the first place. If it doesn't do much for you, then it might be too predictable. If it has plenty of them, it could be a good mixup.
Exactly this, everybody needs to read this.The hydrant seems like it's best used for overall stage control and annoyance, much like Villager's tree. Just plop one down every now and then, and reap the benefits when it ends up becoming relevant in the match.
Yea. If you throw down a hydrant with the specific intent of hydrant dashing a smash into them or something, you're really doing it wrong.Exactly this, everybody needs to read this.
Honestly I think that's 100% valid. The hydrant deserves its own sticky thread at the very least.Maybe the fire hydrant should get it's own character discussion forum lmao. Really though, I agree with not knowing all the possible uses you can get out of the thing, the game hasn't really been out THAT long.