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How would I make P:M Lucario's Up Taunt double the damage of his next Aura Sphere?

Jacobfarrow

Smash Rookie
Joined
Oct 22, 2014
Messages
3
Topic. I've found the Sub Routines that have the damage, but I can't figure out how to make my next, say, 17B00 (Uncharged Aura Sphere) do 18 damage (Instead of 9) when I up taunt. I set a Bit Variable [231] on the Up Taunt so I could do an if statement, but PSA won't let me add any new lines to the Sub Routine.

Example of what I want to do:

If Bit Is Set: LA-Bit[231]:
Special Offensive Collision: id=0, bone=0, damage=18, ShieldDamage=0, direction=169, KnockbackGrowth=2E, BaseKnockback=A, size=3, z offset=0, y offset=0, x offset=0, TripRate=0%, HitLagMultiplier=x1, SDIMultiplier=x1, flags=18031015
Else:
Special Offensive Collision: id=0, bone=0, damage=9, ShieldDamage=0, direction=169, KnockbackGrowth=2E, BaseKnockback=A, size=3, z offset=0, y offset=0, x offset=0, TripRate=0%, HitLagMultiplier=x1, SDIMultiplier=x1, flags=18031015
Note: The line below "Else:" is the original line.

But it won't let me add the "If Bit Is Set: LA-Bit[231]" line, so I can't do what I want.


Anyone know a workaround? If so, please reply. If this is the wrong place to post this, I apologize, and request for it to be moved. Thank you.
 
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