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How to utilize Dolphin Slash and other Marth-related questions

chas

Smash Rookie
Joined
Jul 17, 2008
Messages
2
Location
Germany
Hello there,

first of all, let me ensure you this is absolutely not a troll post. I'm from Europe and pretty new to competitive fighting games. My first real experience with a fighting game was Tekken 2 from what I can remember and I played pretty much all Tekken titles "every now and then", hardly ever with friends, in fact, hardly at all.

As said I'm pretty much new to Smash Brothers as well, some friends of mine and myself started playing Smash 64 a few months ago like once every few weekends, I've become decent at it but not up to the level of the better players among us (note that these would probably be regarded average at best among really good players), we then played Melee for one evening and were quite confused by the seemingly far different gameplay from the Smash Brothers we got used to over the months, that was like 2 weeks or so before Brawl was released over here, which is when we started actually researching techniques, trying to find our favorite characters, playing more seriously overall. Now I have read that Melee is supposedly superior to Brawl quite often here but I'm not trying to get too much into it, I have read the reasons and acknowledged them.

Anyway, after that long introduction, to the actual topic: I have some (basic, I guess) questions about Marth and Marth-related things.

1. How do I Dolphin Slash into the opposite direction I'm facing? So far I've only managed to do that by performing a back air attack (a or b didn't seem to matter, though I prefer b because it makes you float for a bit). I know that neutral b moves can be directed mid-air by pressing into the opposite direction and then quickly following it with b, I've tried this with Dolphin Slash but haven't been able to get the desired result. I also heard Dolphin Slash has very strong knockback, but I hardly ever "get it right". Is it possible to explain how to use it properly or is it more an intuitive thing and I just have to get used to it?

2. Does anyone have some tips on how to reliably perform tilt attacks? I can use them just fine most of the time if I actually "plan" them out, but I'm having trouble using them on impulse, for example if I'm trying to perform a forward tilt because the forward smash is too slow for a given situation and the opponent is right in my face.

3. How good is finishing your Dancing Blade with an up attack? I think the up attack as a finisher has decent killing power and can set up for combos nicely, however I find myself using it very rarely because of the small range. Is it worth using at all? I'm also quite the fan of the down finisher but read that people can get out of it easily and then punish you.

4. How good is neutral air and when do you use it in favor of forward air? I've seen a thread stating both in the top 4 or so Marth moves.

That's pretty much it for now. Any help is appreciated and I hope the questions aren't too bad. I've come across smashboards from a youtube link and figured it'd be a great way to get a hand on strategies/techniques that make you better beyond "I can beat a level 9 computer on a regular basis".
 

xXavierx

Smash Cadet
Joined
Jul 15, 2008
Messages
33
Location
Lincoln Park, MI
I also heard Dolphin Slash has very strong knockback, but I hardly ever "get it right". Is it possible to explain how to use it properly or is it more an intuitive thing and I just have to get used to it?
Dolphin Slash can KO at high %. You have to be really close to them when you start the dolphin slash to do it though. (ie. both on the ground standing next to eachother.) A good way to set it up is to start a dancing blade and hit only once or twice, then immediately dolphin slash.
 

xandeR-

Smash Apprentice
Joined
Nov 19, 2005
Messages
114
Location
New Jersey
Welcome to Smash!

1. All I really do is hit up in a sort of diagonal fashion to the direction I'd like to go. It works.

2. Don't slam the stick, instead push it. Also, if you want to use up and down tilts, a nifty trick is to hold up or down and tap the c-stick. It uses the tilt instead of the smash.

3. The great part about Dancing Blade is that you have so many options. I believe the up finish kills around 130 ish, which isn't that bad. I usually use the straight out side b options for the knockback and the down finish for extra damage but the up is not bad either.

4. Nair is great but fair is better. Fair is pretty much Marth's primary form of approach and offers some amazing combo opportunities. Nair offers great knockback AND two hits so it's a pretty reliable form of damage. I like to use it while edge guarding because you don't have to time it as well since it's two hits.


Glad to have you on the boards!
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Hello there,

first of all, let me ensure you this is absolutely not a troll post. I'm from Europe and pretty new to competitive fighting games. My first real experience with a fighting game was Tekken 2 from what I can remember and I played pretty much all Tekken titles "every now and then", hardly ever with friends, in fact, hardly at all.

As said I'm pretty much new to Smash Brothers as well, some friends of mine and myself started playing Smash 64 a few months ago like once every few weekends, I've become decent at it but not up to the level of the better players among us (note that these would probably be regarded average at best among really good players), we then played Melee for one evening and were quite confused by the seemingly far different gameplay from the Smash Brothers we got used to over the months, that was like 2 weeks or so before Brawl was released over here, which is when we started actually researching techniques, trying to find our favorite characters, playing more seriously overall. Now I have read that Melee is supposedly superior to Brawl quite often here but I'm not trying to get too much into it, I have read the reasons and acknowledged them.

Anyway, after that long introduction, to the actual topic: I have some (basic, I guess) questions about Marth and Marth-related things.

1. How do I Dolphin Slash into the opposite direction I'm facing? So far I've only managed to do that by performing a back air attack (a or b didn't seem to matter, though I prefer b because it makes you float for a bit). I know that neutral b moves can be directed mid-air by pressing into the opposite direction and then quickly following it with b, I've tried this with Dolphin Slash but haven't been able to get the desired result. I also heard Dolphin Slash has very strong knockback, but I hardly ever "get it right". Is it possible to explain how to use it properly or is it more an intuitive thing and I just have to get used to it?

2. Does anyone have some tips on how to reliably perform tilt attacks? I can use them just fine most of the time if I actually "plan" them out, but I'm having trouble using them on impulse, for example if I'm trying to perform a forward tilt because the forward smash is too slow for a given situation and the opponent is right in my face.

3. How good is finishing your Dancing Blade with an up attack? I think the up attack as a finisher has decent killing power and can set up for combos nicely, however I find myself using it very rarely because of the small range. Is it worth using at all? I'm also quite the fan of the down finisher but read that people can get out of it easily and then punish you.

4. How good is neutral air and when do you use it in favor of forward air? I've seen a thread stating both in the top 4 or so Marth moves.

That's pretty much it for now. Any help is appreciated and I hope the questions aren't too bad. I've come across smashboards from a youtube link and figured it'd be a great way to get a hand on strategies/techniques that make you better beyond "I can beat a level 9 computer on a regular basis".
You're going to have SO MANY questions, that I think it's best you just read and watch vids (not vids from threads asking people to rate their Marth, vids that have people of reputable standing)

If you are going to become a Marth main, don't worry about Ftilt (forward tilt). It's actually an 'advanced Marth move' (lol) primarily good for stopping SH (Short Hop) approaches, but requires good reading and probably more patience than you've entered the game with. If you feel the need to Ftilt, just jab (neutral grounded A attack). For all standard grounded tilt purposes, go with Dtilt, because has more range and IASA (interruptible as soon as) frames, which basically means that you can use it quickly and it doesn't slow you down much.

Read this, and then you'll have a much greater knowledge about Marth. If you have more questions about how to execute certain moves, I'd be very glad to have a chat, if you use any IM services. Just send me a PM.

http://smashboards.com/showthread.php?t=172592
 

OmegaXF

Smash Ace
Joined
Jul 22, 2006
Messages
936
Location
Detroit Michigan
Dolphin slashing in the opposite direction is fairly simple yet advanced in a way. You must first perform your dolphin Slash then you must hold the direction you want to go in i.e. right or left and watch him fly.
As for your tilt problem you could always think about changing your controls. Brawl is the first game in the Smash Bros. series that allows you to change your controls. If you noticed your c-stick is set to smash but to help you practice you could change it "attack" instead which is actually your tilts. You can still use your smash attacks with the control stick, and it'll be easier to use your tilts until your ready to change your controls back. Dancing Blade(DB) has different uses depending on the situation. Me personally I'll finish it with the up attack if I feel like comboing or juggiling my opponent. Ill use the down attack to rack up damage and ill use the neutral attack for its knockback. Depends on how you use it. None of the DB attacks are useless at all.
Marths Neutrals air has A LOT MORE PROPERTIES than his fair at times. In a Marth ditto, if 2 marths SH and attack the Marth who used his Nair vs the Marth who uses his fair will propbaly break through his attack. But fair is your most used attacked and is one of your best approaches.
....I wrote to much my hands hurt, later.
 

chas

Smash Rookie
Joined
Jul 17, 2008
Messages
2
Location
Germany
Thanks for the answers and thanks for the offer, Pierce. I'll take you up on that
 

icefox

Smash Rookie
Joined
Jul 5, 2007
Messages
9
Have you tried b-sticking? Thats when you set your c stick to specials. Its extremely easy to do dancing blades, reverse rushes, and other stuff..

read this:
http://smashboards.com/showthread.php?t=156176

For more information.

To perform tilt attacks, what I do is that I hold the direction before doing the attack...like.. Say you did neutral b, while that attack is being performed, u should already tilt your control stick in the direction you want to do the tilt attack. A good example is, when you do double f-airs, you should hold the control stick in the forward direction before landing, then you can press A. That way you don't have to worry about how hard you're pressing it.

The up variation of dancing blade is really useful, except for the fact that I believe that you shouldn't use it unless you can set it up. A simple way to set it up is to push your opponent to a side of the stage. You shouldn't always finish your dancing blade combos either. Like, you could do forward b, forward b, then stop and go on to grab or something. This can screw up most people's rhythm, especially if you're facing a marth or Ike who likes to counter or dolphin smash in the middle of your dancing blade.

Neutral air is actually really useful, especially given the fact that the game has the degeneration thing going on..(the attacks get weaker the more you use them). A good short hopped fast falled n air can set you up for dancing blade (at low percentage, or non tipped), and it can also set you up for short hopped double f airs. You can also space really well with it, by dI ing backwards when you use the n air, and then follow up with a grab, or running smash.

Another thing, you should also get use to fox trotting with marth, it can help a good deal with spacing, which is essential for tipping.
 
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