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How to use the Sword Glow event

SqLeon

Smash Journeyman
Joined
Nov 10, 2009
Messages
491
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The world that never was
Could someone explain to me in depth on how to use the sword glow event in psa. I have literally no clue on how to use this event. At all. Please, someone explain to me how to use this event.
 

.Fade

Smash Journeyman
Joined
Jul 27, 2009
Messages
345
You should check the Big PSA List thread more often. =)

Sword Glow: 11031400

Parameters:
0 - Color
1 - Blur length, i.e. how long the sword's aftershadow is.
2 - Bone the 1st point of the sword trail follows
3 - X offset of the 1st point of the sword trail
4 - Y offset of the 1st point of the sword trail
5 - Z offset of the 1st point of the sword trail
6 - Bone the 2nd point of the sword trail follows
7 - X offset of the 2nd point of the sword trail
8 - Y offset of the 2nd point of the sword trail
9 - Z offset of the 2nd point of the sword trail
10 - Boolean; if set to true, glow/trail disappears at the end of the subaction.
11 - External Graphic Effect reference.
12 - Bone the sword glow follows
13 - X offset of the sword glow
14 - Y offset of the sword glow
15 - Z offset of the sword glow
16 - X rotation of the sword glow
17 - Y rotation of the sword glow
18 - Z rotation of the sword glow
19 - Length of the sword glow, i.e. halving this value will make it half the sword's length.
 

SqLeon

Smash Journeyman
Joined
Nov 10, 2009
Messages
491
Location
The world that never was
You should check the Big PSA List thread more often. =)

Sword Glow: 11031400

Parameters:
0 - Color
1 - Blur length, i.e. how long the sword's aftershadow is.
2 - Bone the 1st point of the sword trail follows
3 - X offset of the 1st point of the sword trail
4 - Y offset of the 1st point of the sword trail
5 - Z offset of the 1st point of the sword trail
6 - Bone the 2nd point of the sword trail follows
7 - X offset of the 2nd point of the sword trail
8 - Y offset of the 2nd point of the sword trail
9 - Z offset of the 2nd point of the sword trail
10 - Boolean; if set to true, glow/trail disappears at the end of the subaction.
11 - External Graphic Effect reference.
12 - Bone the sword glow follows
13 - X offset of the sword glow
14 - Y offset of the sword glow
15 - Z offset of the sword glow
16 - X rotation of the sword glow
17 - Y rotation of the sword glow
18 - Z rotation of the sword glow
19 - Length of the sword glow, i.e. halving this value will make it half the sword's length.


I know most of those parameters, but I don't understand what some of those do. Like, is it okay if I just want the sword glow to follow the sword, nothing special, so I could set parameters 3-5, 7-9, and 13-18 to 0. I would set 19 to 1. 1 to 1. 2 to the bone that is the handle of the sword. 6 to the bone that is the tip of the sword. 10 to true.( only 1 animation). 19 to 1.

I have no idea wtf im supposed to set 11 to.

So....what do I put for 11.
 

.Fade

Smash Journeyman
Joined
Jul 27, 2009
Messages
345
I know most of those parameters, but I don't understand what some of those do. Like, is it okay if I just want the sword glow to follow the sword, nothing special, so I could set parameters 3-5, 7-9, and 13-18 to 0. I would set 19 to 1. 1 to 1. 2 to the bone that is the handle of the sword. 6 to the bone that is the tip of the sword. 10 to true.( only 1 animation). 19 to 1.

I have no idea wtf im supposed to set 11 to.

So....what do I put for 11.
There is no bone for the tip of the sword, you should put the Y offset of the 2nd trail point at like 13 or something.

The sword glow is an external graphic. Say for Ike's Sword glows, for 11 you have 00230001. The 23 references to Ike's external graphics, and 1 is the ID of the sword glow. Simple enough, right?
 

SqLeon

Smash Journeyman
Joined
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Messages
491
Location
The world that never was
There is no bone for the tip of the sword, you should put the Y offset of the 2nd trail point at like 13 or something.

The sword glow is an external graphic. Say for Ike's Sword glows, for 11 you have 00230001. The 23 references to Ike's external graphics, and 1 is the ID of the sword glow. Simple enough, right?
All right so all that's left is 2 and 6.

The model im using has a bone at the beginning and tip of the blade.

the handle is 84, and the tip is 83. so....

2-84

6-83

?
 

.Fade

Smash Journeyman
Joined
Jul 27, 2009
Messages
345
Hmm, if it DOES have a bone at the tip, then yeah, just use that. =)
 

.Fade

Smash Journeyman
Joined
Jul 27, 2009
Messages
345
Sword Glow shows up, needed to rotate it so I did, sword glow trail doesn't rotate with it, how do I make it happen.
There's no way to rotate the sword trail, cuz you're controlling its two endpoints. The trail will just stretch between the two points, regardless of their position.
 

SqLeon

Smash Journeyman
Joined
Nov 10, 2009
Messages
491
Location
The world that never was
There's no way to rotate the sword trail, cuz you're controlling its two endpoints. The trail will just stretch between the two points, regardless of their position.
it stretches between 2 points.......so, it's originally a little dot, and because the Y offset of the second point of the sword glow trail is 13, the trail is vertcal, as it is now. So if I changed the y offset from 13 to 1, and then changed the X offset to 13(or w/e the length of the sword is), it should stretch horizontally?? *Testing*
 

SqLeon

Smash Journeyman
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Nov 10, 2009
Messages
491
Location
The world that never was
For some reason, even if I change the color parameter, it randomly works and doesn't work.... it could be red one game and just plain white the next 5.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Is there a way to get around the external graphic part? I'm trying to make a trail for Pikachu's usmash, and (obviously) Pikachu doesn't have a swordglow graphic like the sword characters do.
 

KeybladeAlvin

Smash Rookie
Joined
Aug 5, 2014
Messages
1
...I guess nobody knows then. :< ****.
I know this is an old question and you probably had it answered already, but you don't need a graphic for the trail, it will default to white. if you want one, you can add a graphic to the texture[0]brres file in the fitpikachu.pac, then use the data index # in your command.
 
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