SqLeon
Smash Journeyman
Could someone explain to me in depth on how to use the sword glow event in psa. I have literally no clue on how to use this event. At all. Please, someone explain to me how to use this event.
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You should check the Big PSA List thread more often. =)
Sword Glow: 11031400
Parameters:
0 - Color
1 - Blur length, i.e. how long the sword's aftershadow is.
2 - Bone the 1st point of the sword trail follows
3 - X offset of the 1st point of the sword trail
4 - Y offset of the 1st point of the sword trail
5 - Z offset of the 1st point of the sword trail
6 - Bone the 2nd point of the sword trail follows
7 - X offset of the 2nd point of the sword trail
8 - Y offset of the 2nd point of the sword trail
9 - Z offset of the 2nd point of the sword trail
10 - Boolean; if set to true, glow/trail disappears at the end of the subaction.
11 - External Graphic Effect reference.
12 - Bone the sword glow follows
13 - X offset of the sword glow
14 - Y offset of the sword glow
15 - Z offset of the sword glow
16 - X rotation of the sword glow
17 - Y rotation of the sword glow
18 - Z rotation of the sword glow
19 - Length of the sword glow, i.e. halving this value will make it half the sword's length.
There is no bone for the tip of the sword, you should put the Y offset of the 2nd trail point at like 13 or something.I know most of those parameters, but I don't understand what some of those do. Like, is it okay if I just want the sword glow to follow the sword, nothing special, so I could set parameters 3-5, 7-9, and 13-18 to 0. I would set 19 to 1. 1 to 1. 2 to the bone that is the handle of the sword. 6 to the bone that is the tip of the sword. 10 to true.( only 1 animation). 19 to 1.
I have no idea wtf im supposed to set 11 to.
So....what do I put for 11.
All right so all that's left is 2 and 6.There is no bone for the tip of the sword, you should put the Y offset of the 2nd trail point at like 13 or something.
The sword glow is an external graphic. Say for Ike's Sword glows, for 11 you have 00230001. The 23 references to Ike's external graphics, and 1 is the ID of the sword glow. Simple enough, right?
There's no way to rotate the sword trail, cuz you're controlling its two endpoints. The trail will just stretch between the two points, regardless of their position.Sword Glow shows up, needed to rotate it so I did, sword glow trail doesn't rotate with it, how do I make it happen.
it stretches between 2 points.......so, it's originally a little dot, and because the Y offset of the second point of the sword glow trail is 13, the trail is vertcal, as it is now. So if I changed the y offset from 13 to 1, and then changed the X offset to 13(or w/e the length of the sword is), it should stretch horizontally?? *Testing*There's no way to rotate the sword trail, cuz you're controlling its two endpoints. The trail will just stretch between the two points, regardless of their position.
You're welcome. =)It worked!!!! Thank You!!!! This helped me greatly! I will credit you.
I know this is an old question and you probably had it answered already, but you don't need a graphic for the trail, it will default to white. if you want one, you can add a graphic to the texture[0]brres file in the fitpikachu.pac, then use the data index # in your command....I guess nobody knows then. :< ****.