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How to swap a weapon in a PSA?

jackal27

Smash Journeyman
Joined
Jul 27, 2015
Messages
419
Location
Missouri
Hi there!

Last night I began messing with some PSAs for the first time ever. One in particular that I played was a Ganon mod in which he is holding a sythe. I'd like to try replacing the sythe with a different weapon (like a sword) and I'm just curious how this is done in a PSA. I know it's the PSA that's responsible because he is holding the sythe no matter which skin I use. Anyone willing to point me in the right direction?
 

Jmanthesmasher683

Smash Journeyman
Joined
Oct 30, 2014
Messages
475
Location
House
Hi there!

Last night I began messing with some PSAs for the first time ever. One in particular that I played was a Ganon mod in which he is holding a sythe. I'd like to try replacing the sythe with a different weapon (like a sword) and I'm just curious how this is done in a PSA. I know it's the PSA that's responsible because he is holding the sythe no matter which skin I use. Anyone willing to point me in the right direction?
Look in the fitganon.pac file. The weapon is there, it just uses PSA to tell the game when and where to put the weapon on ganondorf's model. One example could be telling the game to put the sword on ganon's hand bone using PSA. It's like how PM has the OOT sword for the corresponding costume and the TP sword for the default. That one, however, uses a simple code.
 
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