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How to restore original brawl stages in Project M

Narpas_sword

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well.

Each stage in the stage/melee folder is a multiplayer stage (melee here means multiplayer, not smash bros melee)
Each stage is represented by specific filename.
ie STGFINAL.pac is final destination.

Those files essentially load instead of the brawl defaults from your disc.

So, by getting rd of them, Project M has nothing to load there and will load the brawl version.

However, stages also use a 'rel' file to help direct the mod.

So you need to go into the module folder and delete the .re with the same name as the stage you're wanting to get rid of.

if you want to replace the pictures and names, I suggest getting the stage manager app. (brawl stage manager).
you'll need to source the stage icons yourself though
 

patar4097

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well.

Each stage in the stage/melee folder is a multiplayer stage (melee here means multiplayer, not smash bros melee)
Each stage is represented by specific filename.
ie STGFINAL.pac is final destination.
Thanks for the info (even though it wasn't directed at me), but is there a list of the names? Most I can find out what they are, like Greens and Onett, but I can't find the one for either Distant Planet or the difference between the Pokémon Stadiums. If not, I can figure them out through testing.
 

alex6309

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Thanks for the info (even though it wasn't directed at me), but is there a list of the names? Most I can find out what they are, like Greens and Onett, but I can't find the one for either Distant Planet or the difference between the Pokémon Stadiums. If not, I can figure them out through testing.
Distant Planet is known internally as STGEARTH. The difference between the two Pokemon Stadium stages is that the Melee version of the stage has DX in its file name. Any map with DX in it's name is over a melee map.(Since Melee has DX in its name in Japan)
 

patar4097

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Distant Planet is known internally as STGEARTH. The difference between the two Pokemon Stadium stages is that the Melee version of the stage has DX in its file name. Any map with DX in it's name is over a melee map.(Since Melee has DX in its name in Japan)
Thanks a lot, dude! Although, when I went into the module folder, there seems to be a lot less in there. For instance, I can't find either of the Pokémon Stadium st_() files there. And "Jungle" is Jungle Japes, correct?
 

Moydow

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STGJUNGLE.PAC is Rumble Falls.

Battlefield STGBATTLEFIELD.pac
Yoshi's Island STGCRAYON.pac
Delfino Plaza STGDOLPIC.pac
75m STGDONKEY.pac
Big Blue (Melee) STGDXBIGBLUE.pac
Corneria (Melee) STGDXCORNERIA.pac
Jungle Japes (Melee) STGDXGARDEN.pac
Green Greens (Melee) STGDXGREENS.pac
Onett (Melee) STGDXONETT.pac
Pokémon Stadium (Melee) STGDXPSTADIUM.pac
Rainbow Cruise (Melee) STGDXRCRUISE.pac
Temple (Melee) STGDXSHRINE.pac
Yoshi's Island (Melee) STGDXYORSTER.pac
Brinstar (Melee) STGDXZEBES.pac
Distant Planet STGEARTH.pac
Mario Bros. STGFAMICOM.pac
Final Destination STGFINAL.pac
Port Town Aero Dive STGFZERO.pac
Green Hill STGGREENHILL.pac
Flat Zone 2 STGGW.pac
Halberd STGHALBERD.pac
Summit STGICE.pac
Rumble Falls STGJUNGLE.pac
Mario Circuit STGKART.pac
WarioWare, Inc. STGMADEIN.pac
Luigi's Mansion STGMANSION.pac
Mushroomy Kingdom 1-1 STGMARIOPAST_00.pac
Mushroomy Kingdom 1-2 STGMARIOPAST_01.pac
Shadow Moses Island (Rex) STGMETALGEAR_00.pac
Shadow Moses Island (Ray) STGMETALGEAR_01.pac
Shadow Moses Island (Gecko) STGMETALGEAR_02.pac
New Pork City STGNEWPORK.pac
Norfair STGNORFAIR.pac
Bridge of Eldin STGOLDIN.pac
Frigate Orpheon STGORPHEON.pac
Skyworld STGPALUTENA.pac
Pictochat STGPICTCHAT.pac
Pirate Ship STGPIRATES.pac
Hanenbow STGPLANKTON.pac
Pokémon Stadium 2 STGSTADIUM.pac
Spear Pillar (Dialga) STGTENGAN_1.pac
Spear Pillar (Palkia) STGTENGAN_2.pac
Spear Pillar (Cresselia) STGTENGAN_3.pac
Castle Siege 1 STGEMBLEM_00.pac
Castle Siege 2 STGEMBLEM_01.pac
Castle Siege 3 STGEMBLEM_02.pac
Lylat Cruise STGSTARFOX_GDIFF.pac
Smashville STGVILLAGE_00.pac
Smashville STGVILLAGE_01.pac
Smashville STGVILLAGE_02.pac
Smashville STGVILLAGE_03.pac
Smashville STGVILLAGE_04.pac

Results screen STGRESULT.pac

PM doesn't have REL modules for every stage, so some stages may not have a module to be removed.

The results screen is contained in the /stage/melee/ folder. Don't remove it, or Roy, Mewtwo and the additional costumes will not have stock icons on the results screen.
 
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Axonn

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Does deleting the stage selection images bring back the original as well?

Ex: If I want Bridge of Eldin back, besides removing the .pac, do I just delete Hyrule Castle's selection images or do I have to replace them too?
 
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Axonn

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Ah, time to look for those source files then. Many thanks.
 
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alex6309

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Ah, time to look for those source files then. Many thanks.
All of the source files are right here: https://drive.google.com/folderview?id=0B4vhNdf69qaSZ0N0MnBjOXFYMU0#
Also, to make changing the pictures on the menus easier, I'd suggest using the Stage Manager at http://www.lakora.us/

Thanks a lot, dude! Although, when I went into the module folder, there seems to be a lot less in there. For instance, I can't find either of the Pokémon Stadium st_() files there. And "Jungle" is Jungle Japes, correct?
Jungle Japes is DXGarden internally. Jungle is actually Rumble Falls. Also, the module folder doesn't contain the actual stage files. You do use .rel files(which are the files in the module folder) to port stages over stages.(Just to give a quick example, if I wanted Kongo Jungle to put over Rumble Falls but Kongo Jungle is supposed to go over Temple, I would use a .rel file to let me load Kongo Jungle over Rumble Falls. It's very simple but I suck at explaining.

Also, use the stage manager which I linked above to make changing stages or finding file names easier.
 
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patar4097

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Jungle Japes is DXGarden internally. Jungle is actually Rumble Falls. Also, the module folder doesn't contain the actual stage files. You do use .rel files(which are the files in the module folder) to port stages over stages.(Just to give a quick example, if I wanted Kongo Jungle to put over Rumble Falls but Kongo Jungle is supposed to go over Temple, I would use a .rel file to let me load Kongo Jungle over Rumble Falls. It's very simple but I suck at explaining.

Also, use the stage manager which I linked above to make changing stages or finding file names easier.
Sounds good! So, for using the .rel file thing, the base .rel would be the stage the custom one is instended for, with the replacement one being the one I want it over? And again, thanks so much!
 

Moydow

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For rel porting over stages:

Go here, select your region, the base REL (the stage you're adding) and the stage to be replaced. That gives you a REL file that goes in your /module/ folder. Then get the files for the stage (the STG###.pac), name it as the stage you're replacing (from the list above), and put it in /stage/melee/.

So for [Kongo-Jungle-over-Temple] over Rumble Falls, the base REL is Temple (because Kongo Jungle is designed to replace Temple), the stage to replace is Rumble Falls (because you actually want to put Kongo Jungle over Rumble Falls), and the file for Kongo Jungle would be named STGJUNGLE.pac.
 
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alex6309

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For rel porting over stages:

Go here, select your region, the base REL (the stage you're adding) and the stage to be replaced. That gives you a REL file that goes in your /module/ folder. Then get the files for the stage (the STG###.pac), name it as the stage you're replacing (from the list above), and put it in /stage/melee/.

So for [Kongo-Jungle-over-Temple] over Rumble Falls, the base REL is Temple (because Kongo Jungle is designed to replace Temple), the stage to replace is Rumble Falls (because you actually want to put Kongo Jungle over Rumble Falls), and the file for Kongo Jungle would be named STGJUNGLE.pac.
And to continue off of what Moydow said, you then use the stage manager to change the menu icons for the stage.
 
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