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[How-To Request] Adding Elemental Visual Effects to Moves

Diraga

Smash Cadet
Joined
Dec 12, 2013
Messages
74
As the title suggests, I'm wondering how to edit moves to add effects. For example, I want to add a small electric effect to Captain Falcon's punches. How can I do this? Which programs should I use?

Bonus Question: Is it possible to add a constant aura effect to a costume slot (like Turbo mode)?
 
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KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
Everything you're asking for is possible.

You would either want to use PSA (Project Smash Attacks) or BrawlBox v0.68b

For the Falcon Punch, all you would need to do is put in a looping GFX command.

X=Frame GFX starts on
Y=How many Frames the GFX lasts for. If the GFX is too occurring, then change Z to 2, and divide Y by 2 (ex: 20 loops per frame would be 10 loops per 2 frames).
Code:
Asynchronous Timer: frames=X
Set Loop Y Times
    Graphic Effect
    Synchronous Timer: frames=Z (by default, this is 1)
Execute Loop

For a looping Aura, you would need to make a Sub Routine with this command. If it's too occurring, then change Z to 2.
Code:
Set Loop Infinite
    Graphic Effect (In BrawlBox, the bone would be -2. In PSA, the bone would be FFFFFFFE)
    Synchronous Timer: frames=Z (by default, this is 1)
Execute Loop
Then after you make that Sub Routine, you'll need to put a Sub Routine command (that directs to your new Offset) in every single Sub Action [except the ThrownF/B/Hi/Lw (ThrowF/B/Hi/Lw are fine) Sub Actions]. But in order for it to work properly (since it's on an infinite loop), you'll need to have an empty tab (It can be Main, GFX, SFX, or Other). If there's coding an any of the 4 Tabs, then copy it into another tab.

@ KingJigglypuff KingJigglypuff

The all knowing GFX guru guy
Oh you.
 

TheKk-47

Smash Apprentice
Joined
Jul 18, 2013
Messages
115
So can somebody help me with adding electric effects to Meta Knight's Sword moves?
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
I saw this mod on brawlvault for an endless sword glow on Ike however it was created with Brawl in mind not PM so it didn't work. Anyone know how I could go about recreating this? It looks awesome. http://i.imgur.com/DUQBxwp.jpg
 

ShadowGanon

Smash Lord
Joined
Nov 29, 2013
Messages
1,120
Location
Washington
@ KingJigglypuff KingJigglypuff , how hard would it be to replace all the fire effects on Roy's moves with Ice effects and all of his red sword trails with blue sword trails (Including attacks like neutral-b, DEDxxx>, and DEDxxx^)?
 
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Caporai

Smash Journeyman
Joined
Mar 23, 2014
Messages
203
@ KingJigglypuff KingJigglypuff , how hard would it be to replace all the fire effects on Roy's moves with Ice effects and all of his red sword trails with blue sword trails?
It wouldn't be that hard i think. I can try to make a version for you if you like (need to know graphic id for the ice effect though.)

As for the trail... simply export the textures, photoshop to blue color with the help of hue/saturation and replace them over the original.
 

ShadowGanon

Smash Lord
Joined
Nov 29, 2013
Messages
1,120
Location
Washington
It wouldn't be that hard i think. I can try to make a version for you if you like (need to know graphic id for the ice effect though.)

As for the trail... simply export the textures, photoshop to blue color with the help of hue/saturation and replace them over the original.
That would be great if you could. I just want it on one of the Roy colors, though. Does that make it harder?
(I downloaded the Ice Roy texture from Theytah's pack and was kind of disapointed when it didn't come with Ice effects)

I have no idea how to export the textures...
 

Caporai

Smash Journeyman
Joined
Mar 23, 2014
Messages
203
That would be great if you could. I just want it on one of the Roy colors, though. Does that make it harder?
(I downloaded the Ice Roy texture from Theytah's pack and was kind of disapointed when it didn't come with Ice effects)

I have no idea how to export the textures...
As for one of roy colors, for graphic effects it would work like how Shadow Queen Peachs darkness works. However for texture like trail as the picture i showed from my previous comment, that I don't know yet. KingJigglyPuff managed somehow to put in a trail on his new charizard, but that would be counted as a model attached to an "External Graphic Effect".

Overall I need to check on Marths sword dance since he got many swordtrails in different colors.

Btw do you want blue flame (aura) on roy sword representing coldness or just ice effect? Check on this video for the effects (this is not from characters unique effects like warlock punch or Luigi green flame)
 
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ShadowGanon

Smash Lord
Joined
Nov 29, 2013
Messages
1,120
Location
Washington
As for one of roy colors, for graphic effects it would work like how Shadow Queen Peachs darkness works. However for texture like trail as the picture i showed from my previous comment, that I don't know yet. KingJigglyPuff managed somehow to put in a trail on his new charizard, but that would be counted as a model attached to an "External Graphic Effect".

Overall I need to check on Marths sword dance since he got many swordtrails in different colors.

Btw do you want blue flame (aura) on Roy sword representing coldness or just ice effect? Check on this video for the effects (this is not from characters unique effects like warlock punch or Luigi green flame)
The first half of what you said when a mile over my head. But that doesn't matter. I'm just thankful you're doing this for me.

Ummm... If you could put both effects on it, that sounds like it could be cool. Though, if it's not too much trouble, I'd like to see both just Ice effect and Ice effect with Aura (For example, test them both out on one move and send me a video or something).
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
So does anyone know how I can make Ike's sword glow all the time, not just when he does an attack? Also how I could make the trail more visible like this?
 

Caporai

Smash Journeyman
Joined
Mar 23, 2014
Messages
203
So does anyone know how I can make Ike's sword glow all the time, not just when he does an attack? Also how I could make the trail more visible like this?
I will try to check it out. Usually the glow comes when performing a certain move. If you make "terminate animation effect" false then its on for the rest of the game. If it doesn't work, then you have to make a command for the sword glow for every subaction, which is a pain.
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
I will try to check it out. Usually the glow comes when performing a certain move. If you make "terminate animation effect" false then its on for the rest of the game. If it doesn't work, then you have to make a command for the sword glow for every subaction, which is a pain.
Awesome. Thanks for the effort!
 

Caporai

Smash Journeyman
Joined
Mar 23, 2014
Messages
203
Currently it wont be done today due to errands plus i will experiment some stuffs if it works.
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
Currently it wont be done today due to errands plus i will experiment some stuffs if it works.
No problem, I appreciate that you're trying to see if this is possible regardless! Just to be super clear what I'm wondering is if it is possible to have infinite sword glow (his sword glows during attacks) and infinite sword trail as he moves.
 

Caporai

Smash Journeyman
Joined
Mar 23, 2014
Messages
203
No problem, I appreciate that you're trying to see if this is possible regardless! Just to be super clear what I'm wondering is if it is possible to have infinite sword glow (his sword glows during attacks) and infinite sword trail as he moves.
Well I havent tried it yet sadly (my older sibling is still playing Civilization V on my laptop. -.-)

If you wanna check how it works, download the program Project Smash Attack 2.35 (PSA for short) from brawlvault resource tab.

Open two (both brawl-infinite-glow and PM version of FitIke.pac) to see in comparison. In subaction tab there is a sub action list in hexadecimal for animations while the second one have event lists for the corresponding animation it looking at "main, gfx, sfx, other".

Check on gfx part on subaction 0, which is Wait1. You will see that below its a script that will operate for Wait1 animation. It has two operations (one is terminate sword glow, and the other one calls for sword glow.) If these two exists on wait1 then the rest of sword glow and terminate sword glow has been erased from other subactions.

Anyway try this: https://db.tt/tbEVELjj
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
Well I havent tried it yet sadly (my older sibling is still playing Civilization V on my laptop. -.-)

If you wanna check how it works, download the program Project Smash Attack 2.35 (PSA for short) from brawlvault resource tab.

Open two (both brawl-infinite-glow and PM version of FitIke.pac) to see in comparison. In subaction tab there is a sub action list in hexadecimal for animations while the second one have event lists for the corresponding animation it looking at "main, gfx, sfx, other".

Check on gfx part on subaction 0, which is Wait1. You will see that below its a script that will operate for Wait1 animation. It has two operations (one is terminate sword glow, and the other one calls for sword glow.) If these two exists on wait1 then the rest of sword glow and terminate sword glow has been erased from other subactions.

Anyway try this: https://db.tt/tbEVELjj
I'll give it a shot when I get home. Thanks again.
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
Well I havent tried it yet sadly (my older sibling is still playing Civilization V on my laptop. -.-)

If you wanna check how it works, download the program Project Smash Attack 2.35 (PSA for short) from brawlvault resource tab.

Open two (both brawl-infinite-glow and PM version of FitIke.pac) to see in comparison. In subaction tab there is a sub action list in hexadecimal for animations while the second one have event lists for the corresponding animation it looking at "main, gfx, sfx, other".

Check on gfx part on subaction 0, which is Wait1. You will see that below its a script that will operate for Wait1 animation. It has two operations (one is terminate sword glow, and the other one calls for sword glow.) If these two exists on wait1 then the rest of sword glow and terminate sword glow has been erased from other subactions.

Anyway try this: https://db.tt/tbEVELjj
Your mod turned out great! It's everything I was looking for and perfect! Thank you so much I don't know how show my gratitude!
One last thing could you possibly give me a step by step guide on how to do this in case PM updates or if I want to look at this with other characters?
 
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Caporai

Smash Journeyman
Joined
Mar 23, 2014
Messages
203
When the time comes "smash bro" :D.

Right now I'm in bad situation at my place. Just hoping i would get my electricity at home and/or fixing PM in dolphin (wii emulator) plus a video recorder for my PC (In case you need a video tutorial).
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
When the time comes "smash bro" :D.

Right now I'm in bad situation at my place. Just hoping i would get my electricity at home and/or fixing PM in dolphin (wii emulator) plus a video recorder for my PC (In case you need a video tutorial).
I could possibly help you out with Dolphin, I'm pretty versed in getting PM running on Dolphin.
 
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