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How To Combat Problems The Competitive Scene Will Face

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
Hey everyone, I've been reading through some very old threads, and it raise up some thoughts that I really want to discuss with you all. I have 8 points I'd like to discuss with you all, hoping to have a good discussion here.

- - -​

1. People will be saturated with smash. Think of how many big name tournaments we have that everyone knows about, the numbers are staggering, not to mention the incredible number of smashfests that will pop up when the game comes out. (Brawl used to have stuff in places EVERY weekend and even in some places EVERY DAY O_O ) What do we do so people don't get too much smash and get sick of it never to come back?

2. People are going to get tired of losing to the same people. Let's face it, we'll have lots of new players eager to come in and prove themselves coming up against our greatest pros who are going to wipe the floor with them and wee'll see the same names topping tournaments everywhere. Why are people going to travel when they know AT BEST they might get something like 5th (which generally means no money). What do we do to try and keep and mentor those players to keep our scene strong?

3. Misinformation was and still is rampant for Smash. People not knowing things about stages or characters or spreading information that isn't true about various things to the point people believe it without question EVEN THOUGH IT ISN'T TRUE is still happening with things TO THIS DAY. We're going to have a brand new smash where tons of things will be moving around and for a while it's true that things will be fuzzy, but how do we combat this to make sure tons of wrong information isn't spread?

4. Tournaments take FOREVER. How can we try to speed up the process so people don't quit just because they don't want to stay up past midnight and go to work the next day because they entered a smash event?

5. How can we as a community outreach and advertise to reach potential players outside of our community better then we have in the past (as previously we've done so kinda poorly)?

6. How do we improve how we look to people outside of the FGC? How can we project what an awesome group we are and look respectable so we can attract more attention, more sponsors, and more players and fans?

7. How can we have more transparency at times? Tons of people look to backrooms to learn about matchups, tier lists, recommended rulesets, and a bunch more while others have these feelings like they are a "Smash Illuminati" and have no trust in them at all. How can we make it so people can feel more comfortable with the groups so the things they say and do hold more respect and can have people trust in what they say?

8. How are we going to form the Wii U and 3DS backrooms? Where do we start and how do we start?

- - -​

Those 8 things I want to discuss as they can severely affect the possibilities for our future success. What do you all think?
 

Zonderion

Smash Ace
Joined
Jun 29, 2007
Messages
903
Location
Helena, Alabama
NNID
Zonderion
1. I don't believe there is anything we can do to prevent this. It comes down to personal discipline and knowing when enough is enough. Those who play until they are sick of it, don't have that discipline, which means they will play regardless of how many tournaments or smash-fests are going on.

2. My suggestion would be for people to step up and have more local smash-fests and small tournaments. Its the big name tournaments where we constantly see the big names and if those big tournaments are the only ones for players to go to, then they will get killed every time and that becomes a deterrent for them to go to tournaments. However, if there were more small local tournaments for players to play, they can get better locally, and then move up from there.

My other suggestion would be to have official tournaments in small local towns every other week. Then have a regional tournament every quarter and finally a large scaled tournament every year. In order to get to the regional tournaments, you must constantly place in the top 5 spots (pick a number, any number) and to reach the large scaled tournament every year you must place in the top 10 from your region (again, pick any number).​

3. & 7. I think #3 and #7 go hand-in-hand. Because of the backrooms and the secrecy that lies within, rumors and misinformation "leaked" out and was spread as truth. This caused misinformation to be spread and also caused distrust towards the backrooms.

To combat the misinformation, there as got to be transparency in the data itself. The data must be collected and stored for everyone to see. Not only that, but we must show HOW the data was collected. The data has to be clearly readable, including time stamps so we know how old the data is.​

4. This is a tricky one, at best. Impossible at worst. The most obvious answer would be for people to have discipline and not sit around chit-chatting or playing friendlies when they should be playing their match. We all know that isn't going to happen.

Having more setups available to get more matches would be the next logical step, but that comes with its own unintended consequences. Of course setting time limits in matches helps, but when players don't show up on time, it delays everything. Limiting the amount of players that enter a tournament would be another way to control the time.​
I believe that coming up with formula for how many setups a tournament has VS how many people the tournament can host could at least be a reliable estimation of how long a tournament will take. For example, if one setup can handle a 16 player, single elimination tournament in 4 hours, then the TO could fill in the missing information into the formula to know how long the tournament will last. Providing this information PRIOR to people signing up should help curtail people who don't want to play past a certain time.​
5. The answer to this question is fairly simple. People stepping up to actually advertise. Go to your local game shop and ask to put up flyers if you are going to host a tournament. Reach out at your school or workplace. Providing information where there is an absence of it.

6. Get rid of the Melee vs Brawl crowd, lol. Actually, because Smash isn't a traditional fighter, and uses Nintendo characters (Nintendo aims at the younger generations). It makes us look like we are playing with dolls whilst other fighters are playing with figurines. The difference isn't much, but its there. There is blood and other "Mature" themes to other fighters that isn't present in Smash. This again gives people the idea that this is a kid's game and isn't worth the respect it deserves.

I think we have to highlight the technical skill required to play this game at a high level to command any respect. This is difficult to do since we do not have control over how technical the game actually is.​

8. This is somewhat tied into # 3 and 7, but I'll answer it separately. I look at the backroom as a type of government. I'll quote our Constitution:
  • To form a more perfect union -- Bring the smash community together. No more bickering over what smash is better.
  • To establish justice -- Creating the most fair rule sets to be used in organized tournaments
  • To provide for the common defense -- Providing clearly transparent data for ALL to observe
  • To secure the blessing of liberty -- Promote players to play as they want (note: not to be constrained to only the fair rule sets)
  • To promote the general welfare -- To be open to adaptation and growth for what is best for the community
  • To insure domestic tranquility -- Keep peace among the community
These positions to the backroom should be elected, by the people, for the people.​
Just my quick 2 cents.

 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
8. This is somewhat tied into # 3 and 7, but I'll answer it separately. I look at the backroom as a type of government. I'll quote our Constitution:
  • To form a more perfect union -- Bring the smash community together. No more bickering over what smash is better.
  • To establish justice -- Creating the most fair rule sets to be used in organized tournaments
  • To provide for the common defense -- Providing clearly transparent data for ALL to observe
  • To secure the blessing of liberty -- Promote players to play as they want (note: not to be constrained to only the fair rule sets)
  • To promote the general welfare -- To be open to adaptation and growth for what is best for the community
  • To insure domestic tranquility -- Keep peace among the community
These positions to the backroom should be elected, by the people, for the people.​
Just my quick 2 cents.

I just HAD to quote this, it's honestly a really neat idea. If you do have premium and can check out the Archives, it shows where the Smash 64 backroom was trying to craft a "doctrine" and in ways it was seriously close. That little bit from the constitution altered works incredibly well honestly, I really like it.
 

Zonderion

Smash Ace
Joined
Jun 29, 2007
Messages
903
Location
Helena, Alabama
NNID
Zonderion
I just HAD to quote this, it's honestly a really neat idea. If you do have premium and can check out the Archives, it shows where the Smash 64 backroom was trying to craft a "doctrine" and in ways it was seriously close. That little bit from the constitution altered works incredibly well honestly, I really like it.

I've been wanting to donate to Smashboards, but money has been tight. Its tough to justify donating when there are responsibilities I gotta take care of first. I think we should definitely look at drafting something that could be used in an official way. The Smash community is a force to be reckoned with. It's just that other communities don't realize it yet.

I would go so far to say that Smash has a more difficult learning curve than the traditional fighters and is worthy of more respect than it currently gets. I believe that in order for us to be recognized, we must make a statement. It should be loud and clear that we are not going anywhere, and that we should be on an equal footing as any other game in the major tournaments around the world.
 
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