Nefnoj
Smash Lord
Howdy! Today I thought I'd try modding Project M on an animation and moveset level, starting with restoring Marth's Brawl Shieldbreaker, Meta Knight's 3.02 down-aerial attack (I LOVED THAT ATTACK), Falco's Brawl animations and down-special attack, (it'd be even better if I could make the starting animation the Brawl version, but by holding down B, the shine stays in place like the Project M version), and Wolf's up-smash. I tried this by exporting a few animations and importing them into Project M. It worked perfectly for Marth, but, as you might expect, it didn't work quite the way I was hoping for the other characters, specifically in function and mostly in particles. How would I do this, without ruining Project M's playstyle?
Normally I'd post this at the Brawl Vault... But alas, it has yet to come back to life.
Normally I'd post this at the Brawl Vault... But alas, it has yet to come back to life.