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How Smash Has Influenced Other Series


Super Smash Bros. can be considered as one of Nintendo's biggest series, bringing together characters from all of Nintendo's history and beyond. Smash has not only featured characters from other series but has also influenced others to revive or rebrand themselves. Today, we're taking a look at the series that have received the most influence from Smash to become what they are right now.

We begin with one of the prime examples of the great changes that Smash can make: the Fire Emblem series.

Fire Emblem


Roy and Marth, the first Fire Emblem characters to appear in Smash
Back in Melee, no one outside Japan knew those odd characters that spoke Japanese. They hailed from a JRPG series called Fire Emblem. But even people in Japan did not know who Roy was. It was his first time ever to appear in a game, and it wasn't his home series.

Melee brought knowledge of Roy to the world as his upcoming game, Fire Emblem: The Binding Blade was near launching and the development team wanted a way to spread the word about him. However, The Binding Blade was kept a Japan-only title.

As Roy had never appeared in a game, the development team behind Melee had little base to start from, and they decided to build him a personality that, in the end, did not match the Roy depicted in The Binding Blade.

But that's enough of Roy Now it's time for the blue haired, Japanese-speaking guy.

Marth was the protagonist of the first Fire Emblem game, released only in Japan, which is why he had such success with Japanese audiences. However, the west was just starting to hear about him and his red-haired compatriot. They were both considered at a point to be Japan-only characters, but the team saw the chance to give Fire Emblem publicity around the world, and that's how they ended up in the western versions of Melee. Marth was also at one point considered to be in Smash 64, but the idea was later scrapped and the desire to include him remained, hence his appearance in Melee.

Another scrapped idea was a stage in Melee, the Kingdom of Akaneia. It appears in the debug mode as "AKANEIA", but it cannot be accessed. Thus, the Fire Emblem characters were left without a home stage. This affects the Fire Emblem characters' appearances in various modes, such as Marth's appearance in Classic Mode and Event Match #46 both taking place at Hyrule Temple.

When Fire Emblem: Rekka no Ken ("Fire Emblem: The Blazing Sword", or just "Fire Emblem") launched in 2003, it was a huge success, especially in America and Europe, and it was all thanks to the fame the series got with Melee. To this day, Fire Emblem is one of the most recognized RPG series in the west and has become well-established with American and European audiences.

Roy was the only publicity-aimed addition to a Smash roster until last month, when Corrin from Fire Emblem: Fates was announced to release two weeks before the actual game released in America.

If it weren't for Smash, Fire Emblem would have never seen a western release, or, if it had, it would not have met the large amount of success it has achieved over the years. This makes Fire Emblem one of the prime examples of Smash's influence.

F-Zero and Earthbound



Lucas and Captain Falcon on the Onett stage.
So you may be asking, "Why are these two series together?" You see, the last F-Zero game was F-Zero: Climax, which released on the Gameboy Advance in 2004 as a Japan-only release (12 years ago) and the last Earthbound game was Mother 3, which released on the same handheld in 2006, also as a Japan-only title (10 years ago).

They are both series that were somehow forgotten, or left out of the main course of gaming. But both series have received so much special care in the Smash series, that in a way, these two franchises are still alive.

The first one is the F-Zero series. Its main protagonist, Captain Douglas Jay Falcon, or just Captain Falcon, is a super-sonic speed racer and bounty hunter. However, his appearance in Smash 64 was not as established as it may look, despite being one of the franchise's staples today.

As many of you may know, unlockable characters in Smash 64 were all somehow clone characters, using recycled assets from other characters. Captain Falcon used Samus's models and moves, combined with the original character designs for what could have been Smash if it weren't for Sakurai, another game called Dragon King: The Fighting Game. This was all added into the roster pretty late in development.

F-Zero hasn't had a game in over a decade but still manages to stay alive with Captain Falcon's inclusion in Smash, remaining one of Nintendo's most recognized racing series.

The other one is the Earthbound series, known in Japan as Mother. Mother is an amazing RPG series with incredible stories, and two of its protagonists are duking it out in Smash. Ness first appeared on the SNES game Earthbound (or Mother 2) and was part of the original Smash cast. Lucas, on the other hand, first appeared in Brawl and now he's back in Smash as a DLC character.

However, that wasn't always the original plan. As you can see by Ness's Melee website description (here's a translation, done by Source Gaming), Ness was at some point planned to be replaced by "Mother 3's protagonist" (Lucas) for a similar reason as Roy's inclusion to the game. In the end he was scrapped due to the risks of delays.

Ness and Lucas are iconic thanks to their appearances in both Brawl and Wii U. Although Mother 2 was once localized (as Earthbound) and Mother was planned to follow suit (it is now under the name Earthbound Beginnings, but solid evidence suggests that it would have been localized years ago under the name Earthbound Zero), Mother 3 is left, and many fans of the series, as well as people who got into it because of Smash, are requesting a localization, even though it has been ten years since the original release.

Both are immensely iconic franchises that were largely forgotten by Nintendo but are still in the hearts of many fans. Smash has kept them alive and fresh to newer audiences.

Pokémon


One of the most discussed topics is Jigglypuff's inclusion in Smash 64
Why would Pokémon, a well-established franchise with over 20 years in the business, need help from Smash? How could Smash have influenced such a staple in the game industry? Well, at the time Smash 64 came out, these questions were probably not asked. Pokémon had just one game and was not the iconic series that it is today.

Well, it was popular as a new, flashy thing in Japan. It even had an anime series, and an enormous fanbase. In fact, nobody has ever complained about or discussed Pikachu's appearance (maybe because he's actually a good character?). That's not the case for Jigglypuff. You see, Sakurai has stated before that Jigglypuff was sort of a joke character and that its power to make foes fall asleep was a fun idea to play with. Therefore, Jigglypuff was not intended to be a "serious character".

As stated before, Pokémon had an anime series, which made Jigglypuff very popular in Japan, as well as the whole franchise; but it did not have that kind of massive success overseas. It was a good title, but they needed more publicity, and that's where Smash came in.

Smash took in Jigglypuff near completion, included as a sort of joke character, since the anime series was a huge success, and it was easier to do because they could reuse Kirby's model and some animations.

Kirby


Smash developer, Masahiro Sakurai is also the creator of the Kirby series
Ah, the Super Pink Puffball, the Poyo Inhaler: Kirby. The relationship between Kirby and Smash is two-way; Kirby has inspired several developments in Smash, mainly because they both share their creator, as well as the other way around.

In some games, Kirby has had an an ability called "Smash" (The Amazing Mirror, the 20th Anniversary Special Edition, and the recently announced Planet Robobot), which uses his trademark moveset from the Smash series. Even Master Hand and Crazy Hand appear as bosses in Kirby and the Amazing Mirror. In addition, the Fountain of Dreams track from Melee was later reused in Kirby: Nightmare in Dream Land.

Kirby has also influenced Smash in many ways. The All-Star Mode Rest Area theme is the same one as in Kirby series Colosseum Mode. Additionally, the idea of an All-Star Mode comes from Kirby's Colosseum Mode, where Kirby faces against enemies with only one life and three life regeneration items. It doesn't come as much of a surprise because, as we have said before, Masahiro Sakurai is the creator of both series.

Kid Icarus


Sora Ltd. (Masahiro Sakurai's company) produced Kid Icarus: Uprising
Before Uprising came out, the Kid Icarus series was in a serious drought. Not until 2008 did Pit and Palutena see the light once again with the release of Super Smash Bros. Brawl. These characters received major redesigns that were more fitting for the modern era and consoles.

The Brawl redesign was the base for reviving the franchise. Interestinglyenough, Sakurai'scompany Sora Ltd. took the project of doing a new Kid Icarus game. This title entered the market under the name "Kid Icarus: Uprising", and is now one of the most successful 3DS games to this day.

It certainly was an Uprising, as there were two newcomers to Super Smash Bros. for Wii U that came from that franchise: Palutena and Dark Pit. Dark Pit was an alternate costume of Pit back in Brawl who then became his own character in Kid Icarus: Uprising. In Smash 4, he was once against planned to be another palette swap, but his many differences from the original Pit drew him more to the "Clone Zone", leading fans to mistakenly believe that "Dark Pit took the spot that another character could have used". Sakurai has stated that this is not true, because they were separated from their main characters more deep into development and that the clones were more of an "extra".

Retro Franchises


Mr Game & Watch, the Ice Climbers, R.O.B., and Duck Hunt are seen as the "8-bit era ambassadors"
We are sure that until Smash 4 came out, many of you thought that beating a certain smug dog's face could only ever be a dream. Similarly, nobody would have ever expected him and other childhood icons like R.O.B. and the Ice Climbers to be in Smash.

Sakurai himself has stated that these characters were sort of ambassadors of the 8-bit era, but these are only the ones that made it into the game. Other 8-bit characters that were considered to be in Melee were the Excitebike Racer from Excitebike, Bubble from Clu Clu Land, Urban Champion from Urban Champion, and Balloon Fighter from Balloon Fight.

Smash has surely brought some retro to the scene and knowledge of Nintendo's past to newer generations. Anyone else notice that a lot of these characters are named after their games? (Or are their games named after them?)

Third Party Franchises


Cloud and Sonic, both iconic, non-Nintendo, figures in their respective genres.
Solid Snake, Sonic the Hedgehog, PAC-MAN, [Super Fighting Robot] Mega Man, Ryu, Cloud Strife, and Bayonetta. Twn years ago it would have sounded crazy to say that these characters would be in Smash.

As crazy as it may sound, the first two characters were considered to be in Melee, but they did not make it due to time constraints. They both appeared in Brawl, making the bonds between Nintendo and the producers of both series stronger than ever. Sega and Nintendo were known to have a huge rivalry, but with Sonic's inclusion in Smash and their constant partnership to release Olympic Games titles.

Super Smash Bros. for Wii U and 3DS was developed in partnership with Bandai Namco, which resulted in
PAC-MAN roster and the striking resemblance of the Final Destination stage with the Soul Calibur series' trademark blades..

Cloud's inclusion into the roster was also a bond-maker with Square Enix, as it was also announced that another Final Fantasy (spin-off) title was being published on a Nintendo console under the name Final Fantasy Explorers.

In the late 80s and early 90s, Nintendo published the whole [Super Fighting Robot] Mega Man series, a huge success in the platformer-shooter genre, and recently a compilation of the original series called Mega Man Legacy Collection. Does this indicate the revival of one of the industry's most beloved franchises? Who knows? But one thing is sure. Another Capcom franchise, Street Fighter, is in fact, more active than ever, with Ryu appearing in Smash and the recent release of Street Fighter V.

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So what do you think? How influential do you consider Smash to be? Did you learn anything new from this? Let us know in the comments!

Author's Note: A lot of information in this article was from Source Gaming or translated by them, so i wanted to give a huge thanks to them. Go check them out and follow them on Twitter @AllSourceGaming.
 
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Maia "Diosdi" Osuna

Comments

You forgot to mention Kung-Fu Panda and Cartoon Network, whose latest games were Smash clones.

Jk - nice article though; it's neat to see how strong smash has been for Nintendo all around.
 
It should be noted that the difficulty settings in sm4sh for classic mode were directly inspired from Kid Icarus: Uprising, where you could pay more currency to change the difficulty between 0 and 9, and getting more rewards at higher difficulties. (and difficulties dropping 0.5 for each death).
Otherwise, great article!
 
Um... Kirby super star is pretty much a basic smash game before smash. It had the same kind of move variations based on directional inputs + 1 button (Even with a dash attack+aerial dash attack) I firmly believe the idea for smash's control scheme was heavily influenced by Super Star and maybe it could even be mentioned in the Kirby section of this article!
 
There is a hugely bothering and glaring mistake in this article, that I request be amended as it's a huge piece of misinformation:

Sega and Nintendo were known to have a huge rivalry, but with Sonic's inclusion in Smash and their constant partnership to release Olympic Games titles, Sega now depends on Nintendo to publish their Sonic games.
The bolded isn't remotely true. The only Sonic related games that have been published by Nintendo are the Mario & Sonic Olympic Games, and only in Japan. SEGA still publishes them in all other regions.

All other Sonic games released on Nintendo platforms have been published by SEGA, and Nintendo has absolutely no say in what SEGA does in them beyond licensing them for release on their hardware (and the use of Nintendo characters where relevant, like with the Sonic Lost World DLC). Sonic is still a completely third party franchise and any Sonic game that's released on Nintendo platforms can be ported by SEGA to any other system whenever they like. They have already done so with Sonic Lost World.

Sonic Retro can be used as a source for checking the publishers of each game if you need to:

http://info.sonicretro.org/Category:Games
 
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This just proves that Smash Bros is one of the Greatest Video Games to ever existed...Ever!

It's Unique than other fighting games and you get to play as your favorite Nintendo characters. How awesome is that?!

And plus this community would probably never exist if it weren't for Sakurai's Godlike creativity. Props to Sakurai for making an Amazing Game;)
 
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Um... Kirby super star is pretty much a basic smash game before smash. It had the same kind of move variations based on directional inputs + 1 button (Even with a dash attack+aerial dash attack) I firmly believe the idea for smash's control scheme was heavily influenced by Super Star and maybe it could even be mentioned in the Kirby section of this article!
Although it is true that they share some similarities, this scheme is used by many games, where directional inputs plus a normal button do one action. Kirby games still do this scheme like with having different ttacks when running, dashing, airborne, standing, crouching, "dashdancing", etc
 
Although it is true that they share some similarities, this scheme is used by many games, where directional inputs plus a normal button do one action. Kirby games still do this scheme like with having different ttacks when running, dashing, airborne, standing, crouching, "dashdancing", etc
Yeah; I was referring to super star because it was made by Sakurai I believe and it is also from 1995. Predating many games with that whole button system, It also just "feels" a lot more closer to smash in execution(hell final cutter works exactly like a smash Jab with a finisher). I know I am going on a stretch though so no need to pay much attention to me haha. Good article c:
 
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Smash 4 is practically based off of uprising because of the classic mode, CPU settings and how many DANG KID ICARUS TROPHIES THERE ARE.
 
Oh the memories. Thank god I got a chance to play Smash just to meet these awesome Nintendo franchises and awesome characters that I've never thought I would've liked them. Because of that, I've been interested to try out many of these franchises such as Final Fantasy, F-Zero, Fire Emblem, Mario, Sonic, Xenoblade Chronicles, etc. Also the characters are super fun for me and I was so glad to know more about:4marth::4shulk:especially.
 
It's fascinating what Smash has done for the involved franchises, and I'm willing to bet there's still much more beyond all this. And on that note I have so much to thank Smash for. It introduced me to a ton of games and franchises, with Melee being my second console game ever. Yeah, I was really young at the time. Smash taught me about all these great video game franchises, like Zelda, Metroid and in particular Fire Emblem, being now a big fan of that series. Also...

Kid Icarus: Uprising is my third favourite 3DS game and with that also one of my all-time favourite games, right behind Monster Hunter 4 Ultimate and of course Smash 3DS. And beyond just character design, it actually took quite a lot from Smash, though that's not too surprising, considering who created the game. Like how flicking the Circle Pad will initiate a dash and the way you can perform different attacks depending on the directional input of the Circle Pad and the way the 'dodge' maneuvre mimicks Smash's Dodge Rolls. Or how you can tech on landing, Smash-style, if you get launched by an enemy attack by pressing L at the right time. And even beyond controls and gameplay, there's the menu design, the achievement-wall, the Trophy-like Idols and so forth.
 
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You didn't mention how the influence of Smash is still strong in the newest Fire Emblem game, Fates. There is a DLC class called Lodestar that is the exact same model as Smash 4 Marth. Certain attack animations and the victory pose mimic their counterparts in Smash, and the class even has a skill called Dancing Blade.
 
All other Sonic games released on Nintendo platforms have been published by SEGA, and Nintendo has absolutely no say in what SEGA does in them beyond licensing them for release on their hardware (and the use of Nintendo characters where relevant, like with the Sonic Lost World DLC). Sonic is still a completely third party franchise and any Sonic game that's released on Nintendo platforms can be ported by SEGA to any other system whenever they like. They have already done so with Sonic Lost World.
Mario & Sonic Olympic Games, Sonic: The Lost World, and Sonic Boom: Rise of Lyric were part of agreements with Nintendo. Likewise, Lost World was also published by Nintendo in the PAL regions. http://www.ign.com/articles/2013/05...ic-lost-world?abthid=51963a1b4b1bf3c15a00000b

I think the comment was more how Sega practically depends on Nintendo's consoles as their primary source of revenue, given that they were previously competitors in the console market.
 
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Mario & Sonic Olympic Games, Sonic: The Lost World, and Sonic Boom: Rise of Lyric were part of agreements with Nintendo. Likewise, Lost World was also published by Nintendo in the PAL regions. http://www.ign.com/articles/2013/05...ic-lost-world?abthid=51963a1b4b1bf3c15a00000b

I think the comment was more how Sega practically depends on Nintendo's consoles as their primary source of revenue, given that they were previously competitors in the console market.
They were part of an exclusivity agreement, but that has nothing to do with them relying on them to publish their games. Exclusivity agreements happen all of the time between first party and third party companies. Look at Rise of the Tomb Raider, for example.

SEGA does not rely on Nintendo as their primary source of revenue, as they are most successful in the PC, Mobile, and amusement machine markets. The three major Sonic titles that were part of that deal between Nintendo and SEGA, all either performed "just OK" or "abysmal" in sales. So their efforts on Nintendo consoles are far from their primary source of revenue, there is literally no basis for that.
 
They were part of an exclusivity agreement, but that has nothing to do with them relying on them to publish their games. Exclusivity agreements happen all of the time between first party and third party companies. Look at Rise of the Tomb Raider, for example.
Right, but in this case Nintendo did publish 2/3 games with the 3rd simply being the final in the exclusivity agreement. They've since released other Sonic Boom games exclusively on 3DS, which isn't publishing but it does point to where Sonic is strongest. See my next comment.

SEGA does not rely on Nintendo as their primary source of revenue, as they are most successful in the PC, Mobile, and amusement machine markets. The three major Sonic titles that were part of that deal between Nintendo and SEGA, all either performed "just OK" or "abysmal" in sales. So their efforts on Nintendo consoles are far from their primary source of revenue, there is literally no basis for that.
Sorry, I meant to say, "In regards to the Sonic franchise." I know they own Football Manager and the likes, which have been doing fine on PC.
 
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The OP didn't mention how Smash also has ensured the obscure or even successful franchises and characters from the past would be rewritten off from the face of the earth unless being able to live on as undead via memes or other funny things. :p
 
I'm actually surprised Xenoblade didn't get a mention. With Saga being on the playstation and Chronicles coming out at close to the end cycle of the wii. It was seriously missed. I only found out who shulk was because of smash then i went back, got xenoblade and loved every minute of it.
 
You should maybe mention Kirby Fighters, the mode in Triple Deluxe that is pretty much Kirby's own personal Smahs game within his own game, considering that it has dodges, air dodges, 4-player vs. matches, items, etc.
 

One of the most discussed topics is Jigglypuff's inclusion in Smash 64
Why would Pokémon, a well-established franchise with over 20 years in the business, need help from Smash? How could Smash have influenced such a staple in the game industry? Well, at the time Smash 64 came out, these questions were probably not asked. Pokémon had just one game and was not the iconic series that it is today.

Well, it was popular as a new, flashy thing in Japan. It even had an anime series, and an enormous fanbase. In fact, nobody has ever complained about or discussed Pikachu's appearance (maybe because he's actually a good character?). That's not the case for Jigglypuff. You see, Sakurai has stated before that Jigglypuff was sort of a joke character and that its power to make foes fall asleep was a fun idea to play with. Therefore, Jigglypuff was not intended to be a "serious character".

As stated before, Pokémon had an anime series, which made Jigglypuff very popular in Japan, as well as the whole franchise; but it did not have that kind of massive success overseas. It was a good title, but they needed more publicity, and that's where Smash came in.

Smash took in Jigglypuff near completion, included as a sort of joke character, since the anime series was a huge success, and it was easier to do because they could reuse Kirby's model and some animations.
I don't exactly see smash "reviving" pokemon, but it might have definitely increased sales. Then again, so might the anime. But now that I think about it, Smash might have increased views on the pokemon 'anime'.
:drshrug:
Mr Game & Watch, the Ice Climbers, R.O.B., and Duck Hunt are seen as the "8-bit era ambassadors"

Duck hunt dog would've been impossible for me not to know about when my dad broke out his Super Scope and NES when we were playing Wii Play.

And then off-console, I'd have never gotten Tales of Symphonia and loved it had it not been for Lloyd's DLC and Lloyd's appearance in SSF2.
 
As stated before, Pokémon had an anime series, which made Jigglypuff very popular in Japan, as well as the whole franchise; but it did not have that kind of massive success overseas. It was a good title, but they needed more publicity, and that's where Smash came in.
Either you're 15 years old and weren't around for heyday of Pokémon or you lived on an island with zero contact with society.

To say that Pokémon didn't have massive success outside of Japan before Smash is the most absurd thing I've ever read, children used to commit murder over holo cards.

If anything, Pikachu was more a factor in Smash 64's sales than Smash influencing Pokémon sales.
 
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Either you're 15 years old and weren't around for heyday of Pokémon or you lived on an island with zero contact with society.

To say that Pokémon didn't have massive success outside of Japan before Smash is the most absurd thing I've ever read, children used to commit murder over holo cards.

If anything, Pikachu was more a factor in Smash 64's sales than Smash influencing Pokémon sales.
Pretty much this

but to emphaize the point

if the data here is correct, then...
smash 64 didn't even sell 1/4th the amount of copies that red blue and green did. (33 million vs 5.5 million?)

And not even _half_ of yellow.( 14 million?)

Pokemon has never ever _ever_ reached the same levels of hype and sales that it had when it first came out. It was a craze really. It was much more established back then. (diamond and pearl hit like 17 million, RSE hit 16ish, etc. It actually keeps getting "lower", although it still outsells most of its competition on the 3ds, lmao.
 
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Smash 4 is practically based off of uprising because of the classic mode, CPU settings and how many DANG KID ICARUS TROPHIES THERE ARE.
i know right I noticed that when I got smash 4 3ds!!! Its what everyone added except one more thing... SMASH RUN ENEMIES!!!! At least half of all the enemies are inspired by kid Icarus uprising, think about it
 
So we're not gonna mention how City trial from Kirby AirRide is basically the same as Smash Run in SSB4? ok then, I won't mention it if you don't
 
But that's the other way around, isn't it?
I mean, I didn't say AirRide copied SSB4, just said that they had similar elements, it's still grammatically and factually correct. I thought the fact that AirRide came first would go without saying...
 
I mean, I didn't say AirRide copied SSB4, just said that they had similar elements, it's still grammatically and factually correct. I thought the fact that AirRide came first would go without saying...
Nah, I mean this article is about how Smash influenced other series, not how other series influenced Smash
 
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Wow, I know Smash had a direct influence one Fire Emblem, Kid Icarus and Kirby, but I didn't realize the series affected so much. This is a great article.
 
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