• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

How smash di able is Nair?

Flippy Flippersen

Smash Journeyman
Joined
Jan 11, 2014
Messages
233
So I like using nair as followup/high edgeguard a lot. It sends my opponent pretty far and it pretty much works out fairly alright. I am however curious if my opponent were to use smash di if this move would still be as consistant.

So I want to know, is it possible to smash di out of nair or into a different hitbox of the nair to make this a less efficient tool?
 

djmath

Smash Apprentice
Joined
Jan 14, 2014
Messages
123
Location
marth
you can smash DI multihit moves

if you're hitting with both parts of nair, someone could potentially smash DI and maybe they could get out of the second hitbox, but it would either have to be a hard read or great reaction time, and they would have to smash DI correctly.

that being said, if you want to avoid the chance of someone potentially SDI-ing your nairs, then only hit with the tip of the last hit box (which has more knockback anyways)
 

Flippy Flippersen

Smash Journeyman
Joined
Jan 11, 2014
Messages
233
you can smash DI multihit moves

if you're hitting with both parts of nair, someone could potentially smash DI and maybe they could get out of the second hitbox, but it would either have to be a hard read or great reaction time, and they would have to smash DI correctly.

that being said, if you want to avoid the chance of someone potentially SDI-ing your nairs, then only hit with the tip of the last hit box (which has more knockback anyways)
I found it to be easier to hit with the first hit into the tip of the last hitbox since only the second hit of nair has quite a startup. It'll be a lot more situational. I'm kinda sad to hear it is sdi able but I'm glad to hear about it early, thanks.
 

djmath

Smash Apprentice
Joined
Jan 14, 2014
Messages
123
Location
marth
that doesn't mean don't use it: fox's up air can be sdi-ed but people still use it
 

djmath

Smash Apprentice
Joined
Jan 14, 2014
Messages
123
Location
marth
the real danger of nair is that it can be crouch canceled by sheik and other characters that like to stay on the ground

nair is generally a spacing tool that is used to to keep away the likes of puff and to continue or finish juggle combos or tech reads. just because your opponent can potentially sdi out of the 2nd hit doesn't mean that when the situation arises to use nair that you should opt for another move.

also, if you assume that your opponent is so good that they will sdi your nair every time, but still be put in situations where you can edge guard them with nair, then I'm noticing a big skill gap in that kind of player. Naturally peach and puff will come in high, but usually too high for you to punish. others might go high as a mix up, but generally people are going to sweet spot the ledge. Regardless, someone with the skill to consistently read and SDI your nairs will probably not be put in such bad situations to begin with. Watch pro players; even at the top level there are players that miss the SDI for fox's up air. when people start sdi-ing marth's nair then this thread will matter. Getting crouch canceled is much worse and a bigger reason not to use nair (against characters that are prone to CC).
 

Flippy Flippersen

Smash Journeyman
Joined
Jan 11, 2014
Messages
233
the real danger of nair is that it can be crouch canceled by sheik and other characters that like to stay on the ground

nair is generally a spacing tool that is used to to keep away the likes of puff and to continue or finish juggle combos or tech reads. just because your opponent can potentially sdi out of the 2nd hit doesn't mean that when the situation arises to use nair that you should opt for another move.

also, if you assume that your opponent is so good that they will sdi your nair every time, but still be put in situations where you can edge guard them with nair, then I'm noticing a big skill gap in that kind of player. Naturally peach and puff will come in high, but usually too high for you to punish. others might go high as a mix up, but generally people are going to sweet spot the ledge. Regardless, someone with the skill to consistently read and SDI your nairs will probably not be put in such bad situations to begin with. Watch pro players; even at the top level there are players that miss the SDI for fox's up air. when people start sdi-ing marth's nair then this thread will matter. Getting crouch canceled is much worse and a bigger reason not to use nair (against characters that are prone to CC).
I asked this to be optimized. I'm not exactly a toptier player yet and whilst my sparring partner does actually recover high sometimes sdis out of things I just wanted to know if it would mever be a bad thing to go for the nair as combo ender/edgeguard if possible. I don't believe consistant sdi will ever be a thing since you have to read and time it fairly flawlessly. Both situations I would mainly use it in don't have cc as an option so I'm not too worried about it. I didn't really see nair being sdi ed on streams so I originally assumed it was just too large to sdi out of. Just to make sure I went here and it is apparantly sdi able by no means will I stop using nair. There are just situations where it's predictable yet unavoidable that I might opt to go for something else because of this.
 

BTmoney

a l l b e c o m e $
Joined
Jan 2, 2013
Messages
1,806
Location
Columbus OH / Chicago (Plainfield) IL
nair doesn't get smash di'ed that often and no one is going to start doing that until you get to like A+ tier players (S being top 5) and even they don't really do it, hardly anyone does and it gets smash di'ed WAY less than fox uairs
 
Last edited:
Top Bottom