D
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I'm talking about the N-Air here people, like what tactics could the opponent have that could beat the N-Air? It's very good for sticky situations like getting combo-ed but how safe it it really?
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Aerials will not clank with anything, including down b, which doesn't make it a good choice against Marth in any way.Like Thomdore I have gotten a lot of mileage out down B to get down from tough situations above Marths and other good jugglers. There's a few tricks, like mixing up rising and regular down Bs in the air, going away or towards them with the down B. So to me down B is sometimes an even better get out of jail free card than the famous nair! The caveat is its very situational obviously, just have to be smart about overuse.
Aerials actually don't clank at all. They can out-prioritize projectiles like you said, but they don't cancel out any animation.Aerials will clank with projectiles.
It definitely increases your fall speed. I wonder if FFing it would increase the speed as well or if the Down B caps it.Aerials will not clank with anything, including down b, which doesn't make it a good choice against Marth in any way.
Cyclone gives you a set vertical velocity for each frame of the move.It definitely increases your fall speed. I wonder if FFing it would increase the speed as well or if the Down B caps it.