Ravengeance
Smash Apprentice
So in my personal opinion I believe Cloud is a top 5 character. In 1v1's I think he is the 3rd best character behind ZSS and Rosalina. I think 1.1.6 legitimately will be the last official patch. But Cloud is still relatively new so his meta has had less time to develop compared to the starting roster. I haven't played a ton of Cloud (I never played FFVII so I'm not a fanboy) but what I have played of him he seems relatively easy to pick up and he seems quite fast for a swordsman. I feel like the existence of Cloud makes every other swordsman/swordswoman less Metaknight obsolete. I feel like Cloud makes marth, ike, lucina, roy, even corrin just not worth using. Not just bc of his speed and range and power but I think the key factor is his Limit Break. At a high skill level counters aren't a big part of the character's toolkit. It's been that way since Melee. But the fact that Limit Break can be charged both by using an ability and by taking damage and Limit Break can be used on a variety of moves makes it a very strong tool.
Since Limit Break can be charged using a special that alone forces characters to approach Cloud. Few characters have fast and ranged projectiles that would deter players from giving up center stage and going to side off to the side of a stage to charge limit break. Since limit break moves are so strong they are often used to as the means to KO an opponent and have substantially less start-up than a smash attack. I still feel ranged or fast characters can deal with Limit Break in a fairly effective manner.
I think the real strength of Cloud is in 2v2's. I developed this opinion when I saw Nairo would play Cloud in doubles instead of ZSS. 1.1.4 I thought ZSS was the 3rd best character behind Bayo and Sheik. 1.1.5 imo dropped Sheik below ZSS and 1.1.6 dropped Bayo below ZSS. So imo ZSS as of 1.1.6 is the BEST 1v1 character. So I was like how come a top 5 Sm4sh player (I think Nairo is the 2nd best Sm4sh player behind only ZeRo) who mains the best character in the game plays a different character for doubles?
I honestly think it's all bc of the Limit Break. In doubles Cloud has a lot more opportunities to charge his limit break. The faster pace of 2v2's compared to 1v1's also means all the characters take damage at a faster rate which also charges the limit break on top of Cloud's ability to charge LB individually. In doubles Cloud can back line and charge LB fairly easily. Cloud's teammate can simply play to prevent their opponents from approaching Cloud.
I don't watch a ton of Sm4sh gameplay or play it super frequently but from what I've seen/experienced it already feels like Cloud in doubles is very common.
So my questions are how much are we gonna see Cloud in singles? How much are we going to see Cloud in doubles? Is having a Cloud in doubles part of the optimal team composition? Will people continue to use Cloud with a higher frequency in the future assuming no further patches occur and Cloud doesn't get any nerfs?
Since Limit Break can be charged using a special that alone forces characters to approach Cloud. Few characters have fast and ranged projectiles that would deter players from giving up center stage and going to side off to the side of a stage to charge limit break. Since limit break moves are so strong they are often used to as the means to KO an opponent and have substantially less start-up than a smash attack. I still feel ranged or fast characters can deal with Limit Break in a fairly effective manner.
I think the real strength of Cloud is in 2v2's. I developed this opinion when I saw Nairo would play Cloud in doubles instead of ZSS. 1.1.4 I thought ZSS was the 3rd best character behind Bayo and Sheik. 1.1.5 imo dropped Sheik below ZSS and 1.1.6 dropped Bayo below ZSS. So imo ZSS as of 1.1.6 is the BEST 1v1 character. So I was like how come a top 5 Sm4sh player (I think Nairo is the 2nd best Sm4sh player behind only ZeRo) who mains the best character in the game plays a different character for doubles?
I honestly think it's all bc of the Limit Break. In doubles Cloud has a lot more opportunities to charge his limit break. The faster pace of 2v2's compared to 1v1's also means all the characters take damage at a faster rate which also charges the limit break on top of Cloud's ability to charge LB individually. In doubles Cloud can back line and charge LB fairly easily. Cloud's teammate can simply play to prevent their opponents from approaching Cloud.
I don't watch a ton of Sm4sh gameplay or play it super frequently but from what I've seen/experienced it already feels like Cloud in doubles is very common.
So my questions are how much are we gonna see Cloud in singles? How much are we going to see Cloud in doubles? Is having a Cloud in doubles part of the optimal team composition? Will people continue to use Cloud with a higher frequency in the future assuming no further patches occur and Cloud doesn't get any nerfs?