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How much does ZSS's weight change matter?

Pocket Freye

Smash Rookie
Joined
Oct 17, 2014
Messages
17
3DS FC
0018-2697-0732
So after reading the obviously incomplete patch notes it said that ZSS went from 81 > 80 in terms of weight. Does this affect her movement or fall speed, her acceleration, her end lag on moves or grabs? Just wondering if this will slightly affect our muscle memory with this character.
 

Accog

Smash Rookie
Joined
Jun 28, 2015
Messages
11
I think it just makes her die slightly earlier that's all
 

Gecko Moria

Smash Cadet
Joined
Nov 24, 2015
Messages
46
Location
Thriller Bark
3DS FC
3179-6596-3895
one thing that probably does matter is this
nerf.png

idk how much that effects it's killing power but it seems significant.
 

Flux0r

Smash Apprentice
Joined
Mar 17, 2014
Messages
128
Location
The North
NNID
Flux0r
Sheik got her Bouncing Fish knockback decreased by killing 20% later, didn't stop her viability there.

In the grand scheme of things, not at all. Boost Kick can still KO very early, just 5-8% later.

Boost Kick is just another tool in her extereme kit, she still has the best punish game of the whole roster.
 

Octavium

''Fear doesn't stop death, it stops life.''
Joined
Aug 27, 2014
Messages
507
Location
Your retina to your occipital lobe as you read.
In my opinion, a very needed nerf (boost kick), I look forward to use platforms for my early kills instead of cheesing it out from the ground to sky. She's still possibly the best character and might always remain at least top 5.
 

pichuthedk

Smash Lord
Joined
Feb 6, 2012
Messages
1,075
Location
Toronto
In my opinion, a very needed nerf (boost kick), I look forward to use platforms for my early kills instead of cheesing it out from the ground to sky. She's still possibly the best character and might always remain at least top 5.
How was the nerf needed ? It was a very huge commitment on your part to ever use that move .

-they slipped out and punish you on landing
I got daired by an Ike one time after he slipped out of my uncharged paralyzer -> up b
-you get hit while using it and then have RCO unable to punish them if you had complete stage control (I. E them flying upslightly ).

Just about all of her kill moves except up air and bair are super commitment like down b.

Heck Even grab is such a huge commitment to the point where most characters can roll twice before going to punish you.
 

Amiracle

Smash Apprentice
Joined
Jan 19, 2015
Messages
96
I feel the boost kick was indeed a step in the right direction. I do wish her grab was faster, ah well :D
 
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