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Smash Wii U How many little skill touches does this game have?

Greener223224

Smash Rookie
Joined
Nov 16, 2014
Messages
8
Like, for example, how Melee reduced landing lag when you pressed L on it, or how Brawl reduced the damage moves did if you used them too many times.
 
Last edited:

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
A lot. For example, moves still stale like they did in Brawl.

It's also quite character dependant too. Rosalina for example, is full of stuff like this. She can use auto-cancelling to cancel the landing lag from her aerials, like anyone else, but because she has Luma to still read the input, Luma will still attack. This opens up a lot of mix-ups and combo potential.
 

JmacAttack

Wielder of the Triforce
BRoomer
Joined
Nov 3, 2014
Messages
308
Location
Glendale, CA, USA
NNID
DudeMcPersonMan
3DS FC
1865-1222-7961
Like, for example, how Melee reduced landing lag when you pressed L on it, or how Brawl reduced the damage moves did if you used them too many times.
Stale Moves was in Melee too, it was just much, much weaker than it was in Brawl.
 

Greener223224

Smash Rookie
Joined
Nov 16, 2014
Messages
8
A lot. For example, moves still stale like they did in Brawl.

It's also quite character dependant too. Rosalina for example, is full of stuff like this. She can use auto-cancelling to cancel the landing lag from her aerials, like anyone else, but because she has Luma to still read the input, Luma will still attack. This opens up a lot of mix-ups and combo potential.
What does that mean?
 
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