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I don't want to know for playing purposes, only for a greater understanding of the mechanics. I know plenty of useless **** that I will actively search for curiosity.The issue with doing measurements like this is that not all moves send an opponent at the same angle. Especially considering that no move I can think of hits completely horizontally, even if we could give you a unit in knockback each tile represents, it wouldn't really be useful. Throw DI into the mix and all measurements you're making are going to be pretty useless.
While you can obviously still use them to compare the effect of a single move on the same character at different percentages, for just about anything else knockback related it's not gong to do you much good. Even if you do use the tiles for this, due to the angles moves send characters at, you'd be better off just measuring the tiles as units themselves since they're not actually going to translate into knockback units.
That being said, there are technically units for knockback, but they're the coded units, and they aren't very useful to know. Understanding which moves tend to kill earlier and what angles they send characters at is much simpler and infinitely more applicable to actual play. While I admire the attempt to quantify an aspect of smash, this is one of those things that you're much better off playing by ear.
In that case, you still need more information. Different knockback amounts will obviously send different weighted characters different distances, so you can't measure KB units in tiles nor vice-versa unless we're talking about a specific weight.I don't want to know for playing purposes, only for a greater understanding of the mechanics. I know plenty of useless **** that I will actively search for curiosity.