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Depends on the person... Some may play for a month, others may play for a year...The name says it all. Sakuri has an amazing talent of putting more and more content and replay ability into his games. What do you guys think the average playtime for a normal player will be?
Define "normal".The name says it all. Sakuri has an amazing talent of putting more and more content and replay ability into his games. What do you guys think the average playtime for a normal player will be?
Well let's take brawl for an example. When brawl came out everyone played it. Than about a year later, maybe two or three. It sort of lost that charm. Of course people still play it, I know I do. And I practice using my mains. And there's also the meta game which almost makes a game live forever. But when we get to the point to run out of in-game content and a casual player gets tired of it, that is what I mean.Define "normal".
So you meant a casual?Well let's take brawl for an example. When brawl came out everyone played it. Than about a year later, maybe two or three. It sort of lost that charm. Of course people still play it, I know I do. And I practice using my mains. And there's also the meta game which almost makes a game live forever. But when we get to the point to run out of in-game content and a casual player gets tired of it, that is what I mean.
Well it comes to how much content it will have, and how long a non competitive player will play it until they will run out of that contentSo you meant a casual?
Well your regular casual would most likely only play for like a week before moving on.
A regular gamer who doesn't play competitively will probably play for years.
A non-competitive player doesn't have to do single player only, you know. If online is implemented they can do that or play with friends still.Well it comes to how much content it will have, and how long a non competitive player will play it until they will run out of that content
SSE wasn't padding at all, it was a fun story mode that shouldn't be removed from the game. And I hope it has a lot of hours of single-player content to shut up those "All we care about is multiplayer" douches.It's already practically confirmed (in my mind) to be better from a gameplay perspective than Brawl was, not that I disliked it, but that in itself just goes to show that I'll play it at least for the hundreds of hours I put into Brawl.
Of course the lack of padding in the form of SSE might take some hours away.
Of course the probability of better online play adds about 1000X that many hours back on so...
Yet sse was bland and boring- the cutscenes and fan service made the boring adventure worth it... If I recall sse ate up a lot of brawls development time.SSE wasn't padding at all, it was a fun story mode that shouldn't be removed from the game. And I hope it has a lot of hours of single-player content to shut up those "All we care about is multiplayer" douches.
You are forgiven. I hope you and your daughter have a ton of fun playing smash. :-) Let's get back on topic though.To be perfectly honest, and forgive me for digressing from the subject a bit, the thing that prevented me from going to tournaments and playing on as competitive a level as I can with Brawl was lack of money, and the wi-fi sucked (and still does). Of course, add the fact that I'm raising a daughter, and that will make traveling even more difficult. If the online aspect of Smash 4 is smooth and relatively lagless, it will give those who lack the luxury of travel the opportunity to play with real people online, get better, and (assuming the online is THAT good), make wi-fi tournaments a viable thing.
I suppose I was just speaking from my own personal experience/opinion regarding the SSE, which I found to be entirely too repetitive to be enjoyable. I always love the other single-player offerings though, I particularly hope to see Event Matches come back in a big way.SSE wasn't padding at all, it was a fun story mode that shouldn't be removed from the game. And I hope it has a lot of hours of single-player content to shut up those "All we care about is multiplayer" douches.
Well, aren't you just a bucket o' sunshine? The game's pretty much always been built with casual gamers in mind. It's just the community who tries to make it competitive. Which I have no problem with. Just saying.Depends on the quailty of the game if the gameplay is good at or at least enjoyable for someone who enjoys melee/P:M it will be alot if it sucks. I'm done supporting the series if it is gonna only be for casuals.
They were built for both audieneces brawl was the only casual only smash bros.Well, aren't you just a bucket o' sunshine? The game's pretty much always been built with casual gamers in mind. It's just the community who tries to make it competitive. Which I have no problem with. Just saying.
Anyway, I can imagine people playing nonstop for a good 2-3 days at least, a few weeks at most. After that, people will probably only go back to it every now and then, like some people do with Brawl.
Yeah melee has a kinder philosophy "easy to learn, hard to master"They were built for both audieneces brawl was the only casual only smash bros.
Probably 3.I think it would be easier to ask how many hours will people spend NOT playing it.
What's really weird is that some, if not most of the franchises in Smash games are rather played mostly by die-hard Nintendo fans, yet sakurai focuses more on the casuals party liking games.Depends on the quailty of the game if the gameplay is good at or at least enjoyable for someone who enjoys melee/P:M it will be alot if it sucks. I'm done supporting the series if it is gonna only be for casuals.
That's your stupid, close-minded opinion. All games were made with casual audiences in mind, it's just that Melee had a twitchier, glitchier engine that could be exploited way more. Competitive Brawl is fun.They were built for both audieneces brawl was the only casual only smash bros.