PowerHungryFool
Smash Journeyman
- Joined
- Jun 12, 2014
- Messages
- 280
- Location
- Glasgow, Kentucky
- NNID
- Power-HF
- 3DS FC
- 1504-6251-0700
- Switch FC
- SW-7375-5375-8309
As many of you may already know, the knockback inflicted by ROB's gyro is directly effected by the driection ROB is facing when thrown. This is showcased very well and in-detail on MisterEric's ROBotic Meta:
I was curious as to how this has changed/remained the same in Smash 4. I found that the same rules of knockback still apply! Here are 2 examples using the Wii U version of the game:
Dropping the gyro-
Bouncing the gyro off of a wall-
This may not be the biggest contribution, as it was already discovered in Brawl, but hey, I think it's at least worth noting that the mechanic remains the same. If any of you notice any differences that I didn't catch, please let us know here!
I was curious as to how this has changed/remained the same in Smash 4. I found that the same rules of knockback still apply! Here are 2 examples using the Wii U version of the game:
Dropping the gyro-
Bouncing the gyro off of a wall-
This may not be the biggest contribution, as it was already discovered in Brawl, but hey, I think it's at least worth noting that the mechanic remains the same. If any of you notice any differences that I didn't catch, please let us know here!