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How Farore's Wind works in Project M 3.5/3.6

Miryafa

Smash Apprentice
Joined
Jun 19, 2014
Messages
142
In case any new players to Zelda are confused/curious. I apologize for the mediocre oration. Let me know if I made any mistakes.

 
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4tlas

Smash Lord
Joined
Sep 30, 2014
Messages
1,298
In case any new players to Zelda are confused/curious. I apologize for the mediocre oration. Let me know if I made any mistakes.

3 things you left out: you can shorten an "onstage telesnap" in 3.6 to achieve very similar results to the 3.5 onstage telesnap, the starting spin can grab ledges, and you cannot teleport downwards through moving platforms even if starting on it. I also know that you couldn't onstage telesnap in 3.5 if you started on the ground, but I don't know if it works in 3.6 yet. Try from Skyworld's outer platforms.
 

Kaeldiar

Smash Ace
Joined
Dec 18, 2013
Messages
563
Location
MDVAiridian City
Very well done! A couple things I can think of that are worth mentioning...

1. You can only turnaround with Telecancel with the ground-to-ground teleport (platforms count as ground). You cannot turn around with air-to-ground, ground-to-air, or air-to-air

2. As 4tlas mentioned, the beginning of Farore's can be used to grab the ledge

3. As 4tlas mentioned, you can shorten a teleport to "snap to ledge"

4. Both #3 and your method of doing a full-distance teleport will leave you vulnerable for a frame before grabbing the ledge, whereas the normal telesnap (that you can still do from offstage) immediately grabs the ledge with invincibility

5. Clarification point: the order of least to most endlag on teleport, not counting ledge-cancelling is...
a) ground-to-ground shorten
b) air-to-ground shorten
c) anywhere-to-ground no shorten
d) anywhere-to-air shorten and anywhere-to-air non-shorten
 
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Luis Alonso

Smash Journeyman
Joined
Jul 25, 2013
Messages
208
Location
New York, NY
Also, a fun little note is that, because a platform-to-ground telecancel is considered a grounded telecancel, you can reverse the direction you are facing upon reappearance. So, for instance, you can do a diagonal telecancel from the platform to the ground and reverse the direction you are facing, something that can normally not be done with a simple grounded telecancel. Vice Versa holds true as well.

Although you gain little to no distance, the mere fact that you can do such a thing means you can do platform cancel mindgames to a reverse telecancel -> grab or any attack with very low end lag. It's so good.
 
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Miryafa

Smash Apprentice
Joined
Jun 19, 2014
Messages
142
Thanks guys. There's enough corrections that I feel like I ought to remake video. But in the meantime I've attached the corrections as annotations.
 
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WhiteCrow

Smash Journeyman
Joined
Jan 16, 2014
Messages
284
Location
Portland, OR
Good to see a practical tutorial for our princess. I was actually working on a series of tutorials for her special moves and I'm glad our formats/content aren't identical.
 
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