GHOST4700
Smash Apprentice
I really like Rosalina's playstyle and since I play Melee as well I want to find a Melee character that is sort off similar to Rosalina's playstyle.
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What are her grab follow ups? I usually just up throw to up tilt or pummel them till they break free.Rosalina can range from being a defensive fighter who takes advantage of an opponent's mistakes, or an aggressive brawler. However, the aggressive side involves having the Luma with you, as it adds an extra punch to Rosalina's attacks.
Also, depending on your custom special setup, you can perform some extra tricks with the Luma Warp, and the Shooting Star Bit is a very good projectile to use against those who don't have any reflecting moves.
Trying to attack Rosalina from a distance? Gravitational Pull renders most projectile games ineffective, especially if they take too long to execute.
Simply put, Rosalina is a very versatile fighter with her combat options, and her grab game is also pretty good against the bigger fighters, such as King Dedede.
I can't really say for sure how many grab follow ups that Rosalina has, but up throw + up tilt is one of them; I actually did this to a level 7 Ganondorf in Smash 3DS.What are her grab follow ups? I usually just up throw to up tilt or pummel them till they break free.
downthrow to uair or fairWhat are her grab follow ups? I usually just up throw to up tilt or pummel them till they break free.
Down throw to Forward air is actually not as reliable as it seems. Back throw has too much knockback to really do anything except kill. Rarely.downthrow to uair or fair
uthrow to uair is a combo around 50, utilt around 0-10
backthrow to fair as a mixup to dthrow
uthrow to jab might be a guaranteed on fast fallers at 0.
i dunno what else.
Back throw at low percents will often link into a forward air, especially if people DI for the down throw ( in ), oh and it does more damage than down throw if my memory serves. I wouldn't even call it a kill throw, and if it is, it's the weakest in the category. Thankfully, it is just powerful enough to set them up for a scary Rosalina edge guard.Down throw to Forward air is actually not as reliable as it seems. Back throw has too much knockback to really do anything except kill. Rarely.
you're right, with DI it's easily avoided, but at low percents it's somewhat guaranteed on fatties and as I was saying with backthrow, it's a mixup option. if they DI wrong or not at all you can fair. if they DI bthrow wrong it's like a 21% combo i believe.Down throw to Forward air is actually not as reliable as it seems. Back throw has too much knockback to really do anything except kill. Rarely.
Oh ok I didn't realize the patches nerfed her throws, no wonder lol. Yeah I don't think Rosa has a lot of combos, but she does have a lot of frame traps when she gets the opponent in the air & a ton of ways to edgeguard. In Neutral I feel Rosalina is solid, but as a player you have to be able to make it work & space your attacks. I definitely a Marth feeling when I play her, but extra advantage w/ Luma because opponent's are afraid to grab you so that eliminates a major option in neutral game.you're right, with DI it's easily avoided, but at low percents it's somewhat guaranteed on fatties and as I was saying with backthrow, it's a mixup option. if they DI wrong or not at all you can fair. if they DI bthrow wrong it's like a 21% combo i believe.
backthrow actually used to be a kill option pre patch. now it and fthrow are both weaker, with bthrowr having a little more oompf behind it. but it's just barely stronger than fthrow.
Down throw is pretty decievingly weak, but it does kill at at least 150%. If you don't get killed from the side blast zone you'll reach the upper one first. Even forward throw can KO at unholy percents. And you're right, Rosalina's edgeguards can be disgusting. That damn neutral air is so good.Back throw at low percents will often link into a forward air, especially if people DI for the down throw ( in ), oh and it does more damage than down throw if my memory serves. I wouldn't even call it a kill throw, and if it is, it's the weakest in the category. Thankfully, it is just powerful enough to set them up for a scary Rosalina edge guard.
Up throw to up tilt to up air is 26% with Luma too, right?you're right, with DI it's easily avoided, but at low percents it's somewhat guaranteed on fatties and as I was saying with backthrow, it's a mixup option. if they DI wrong or not at all you can fair. if they DI bthrow wrong it's like a 21% combo i believe.
backthrow actually used to be a kill option pre patch. now it and fthrow are both weaker, with bthrowr having a little more oompf behind it. but it's just barely stronger than fthrow.
I don't think down throw ever kills. The thing is, Luma's neutral air kills and Rosalina's was pretty much tailored to be a **** you move to people who like to air dodge. That's what makes it so good. And you'll almost never get punished for it.I meant as far as percent goes. If you're confident that both down throw > Fair, and back throw > Fair will work, back throw will tack on more damage. I don't think I've ever gotten a kill with down throw; I just kinda stop using it once they get above a certain percent.
I think between all the hits of neutral air, it's possible to maneuver yourself in a way that the opponent can't air dodge and not get hit ( Mostly because of Luma's slow, 1-2 nair ). I'll try to do some science next time I can find a willing 'jump and spotdodge' test subject. I've definitely caught a few air dodging people with Luma's hitboxes, but I'm not sure it's a hard counter to the option.
Probably Sudden Death percents.Down throw does KO, but the target would have to have taken a large amount of damage before that ever happens.
Down throw starts KOing Mario when he has 356% damage or more. A bit less for the lightweights, and a bit more for the heavyweights.Probably Sudden Death percents.
Mario actually isn't the ideal middleweight this time around. That would be Robin.Down throw starts KOing Mario when he has 356% damage or more. A bit less for the lightweights, and a bit more for the heavyweights.
Up throw potentially KOs Mario at 196% damage or more.
Keep note that these are Smash Wii U damage values, since in Smash 3DS, the blast lines are slightly longer for the Omega Form stages.
I still used Mario when getting KO percentages, since he's basically the all-around fighter in Smash Bros..Mario actually isn't the ideal middleweight this time around. That would be Robin.
Goddammit, delete that last post for me, please.I still used Mario when getting KO percentages, since he's basically the all-around fighter in Smash Bros..