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- Jul 21, 2005
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This will probably require input from experts in other fighting games. My question is this: do more characters in the game cause tiers to be more or less explicit? I have pondered on this for a long time, and I really see it going two ways.
The way I envision it is that the more characters there are in a game, the less likely there is to be a "best" character since there are more counters and whatnot. Melee had a rather explicit tier list, but I believe that insufficient testing of the lower tier characters led to that problem. Even then, there are several characters that win tournaments (usually Fox, Falco, Marth, and Sheik), so the large number of characters led to some variety.
With Brawl, there are going to be even more characters, and it sounds like they will all be better built than Melee's multiple clones. Do you think there will still be only four characters winning tournaments? Or will the number grow as powerful counterattacks are discovered?
The way I envision it is that the more characters there are in a game, the less likely there is to be a "best" character since there are more counters and whatnot. Melee had a rather explicit tier list, but I believe that insufficient testing of the lower tier characters led to that problem. Even then, there are several characters that win tournaments (usually Fox, Falco, Marth, and Sheik), so the large number of characters led to some variety.
With Brawl, there are going to be even more characters, and it sounds like they will all be better built than Melee's multiple clones. Do you think there will still be only four characters winning tournaments? Or will the number grow as powerful counterattacks are discovered?