I try and work them offstage with throws and fairs/bairs, then grab the ledge. From there I have many options I like to use, most often drill rush off the ledge, out of a ledge drop, or out of a ledge hop either to gimp with the dragging effect or kill near the blast line. This is possible by holding up and free falling back to the stage. I also use pretty much any aerials out of a ledge drop/let go, sometimes I'll drop and drill rush back for a stage spike too. One of my favorite uses of the ledge is catching them in a shuttle loop, then ledge hopping into another shuttle loop. Once in awhile I try and punish an attack at the ledge with a cape slash.
I have taken the tip from this board and use the cape to punish counter often, not necessarily for kills but damage racking at mid percents. I prefer to punish whenever possible with nado though, the damage is too tempting lol.
I use fair/bairs first hit into the ground to attempt and dash grab, although depending on the percent I'll dtilt as well. I like to mix up ftilts hits to get surprise strings, like ftilt1 to dtilt or something like that. I also love grab release to dtilt as it strings into dash attack.
So I'm curious how others use his moves so I can take get some fresh ideas and other takes on him, I plau him similarly to my Ganon lol which likely isn't the best way.
I have taken the tip from this board and use the cape to punish counter often, not necessarily for kills but damage racking at mid percents. I prefer to punish whenever possible with nado though, the damage is too tempting lol.
I use fair/bairs first hit into the ground to attempt and dash grab, although depending on the percent I'll dtilt as well. I like to mix up ftilts hits to get surprise strings, like ftilt1 to dtilt or something like that. I also love grab release to dtilt as it strings into dash attack.
So I'm curious how others use his moves so I can take get some fresh ideas and other takes on him, I plau him similarly to my Ganon lol which likely isn't the best way.