Neo Zero
Banned via Administration
- Joined
- Jun 24, 2012
- Messages
- 7,028
With 4's reveal settling in very well, I thought I'd ask the community about a subject that could be controversial, walk offs.
A quick recap for those that don't know for whatever reason, a walk off refers to a stage that has floor going past the horizontal blast zone, sometimes having no bottom blast zone period as well. So far we have a few stages that already fit in this classification. Wii Fit Room (WiiU), Gerudo Valley (3DS), Hyrule Field: Spirit Tracks (3DS), Nintendogs (3DS) are just a sample of the various walk offs the 4th game(s) have in store for us. Now walk offs aren't new to the franchise, dating back to the first installment back on the N64. Most often contain a large amount of gimmicks to them as well, and typically, most walk offs have been banned from competitive play. In Brawl they were probably most apparent as a much larger number of stages were walk offs, or contained walk off parts in them. I can't speak for the older games too in depth, but Brawl at the very least also had characters that could essentially dominate a large portion of the cast due to being walk offs, most notably being King Dedede, who could essentially kill someone off one grab if he could chain grab them. As I said, these are stages that aren't viewed fondly by players of various skill levels.
But this is a new game, and some of the walk offs look very well designed speaking from a competitve look. Best example likely being Gerudo Valley. A little on the long side, but looks hazard free and has a good assortment of platforms and levels. My question I pose to people is could stages like that, a stage archtype looked down on, be legal or even neutral stages in the new game. For the sake of arguement, lets view this without having to worry about being pushed off stage from one grab, like King DDD could, and judge on the merits of the stages and how we play this game. Your thoughts?
A quick recap for those that don't know for whatever reason, a walk off refers to a stage that has floor going past the horizontal blast zone, sometimes having no bottom blast zone period as well. So far we have a few stages that already fit in this classification. Wii Fit Room (WiiU), Gerudo Valley (3DS), Hyrule Field: Spirit Tracks (3DS), Nintendogs (3DS) are just a sample of the various walk offs the 4th game(s) have in store for us. Now walk offs aren't new to the franchise, dating back to the first installment back on the N64. Most often contain a large amount of gimmicks to them as well, and typically, most walk offs have been banned from competitive play. In Brawl they were probably most apparent as a much larger number of stages were walk offs, or contained walk off parts in them. I can't speak for the older games too in depth, but Brawl at the very least also had characters that could essentially dominate a large portion of the cast due to being walk offs, most notably being King Dedede, who could essentially kill someone off one grab if he could chain grab them. As I said, these are stages that aren't viewed fondly by players of various skill levels.
But this is a new game, and some of the walk offs look very well designed speaking from a competitve look. Best example likely being Gerudo Valley. A little on the long side, but looks hazard free and has a good assortment of platforms and levels. My question I pose to people is could stages like that, a stage archtype looked down on, be legal or even neutral stages in the new game. For the sake of arguement, lets view this without having to worry about being pushed off stage from one grab, like King DDD could, and judge on the merits of the stages and how we play this game. Your thoughts?