So I just discovered starcraft broodwar like a week ago, and it's insanely fun. I'm not that great. In fact, I'm not even good, though I think I have made significant progress for a week. I know all of the Protoss hotkeys and build orders, and I've looked online at guides and replays. I've seen pro replays and commentaries, and I understand terminology like a 2gate rush, 8-pylon 10-gate build, etc. My APM is around 120.
I don't play zerg or terran, and I don't know their build orders that well.
Anyways, I'm having major problems with zerg rushes. I'm talking about early ones (6 zerglings at a time), that are way too quick for me. I played a zerg player 3 times, and got owned by a 6-zerg rush all 3 times (btw, is that called a 6-pool rush? Just curious).
So when the zergs get to my base, I have in it: 1 pylon, 1 gateway, 1 zealot halfway done, My nexus, and a bunch of probes. No assim, no forge, no more gateways or pylons, and no units other than probes.
Sometimes I get 2 or 3 zealots out while the zerg are attacking, and those zealots kill off some zerglings, but then another wave of lings come in and owns me.
So here's what I do:
On my 8th probe, I build a pylon.
On my 10th one, I build a gate.
I immediately make a zealot with the gate.
I get owned by the zerg rush.
I've looked online at some guides and advice for how to play that PvZ matchup, and here's what I've heard:
1.) I should have 1 or 2 zealots out at that time, which I should use to defend. Yeah, the only problem is that I never have a zealot out by the time the 6 lings reach my base. I don't know if it's economy issues, but if the zerg rushes as fast as possible, do most players normally have at least 1 zealot out?
2.) When the lings get to my base, take a probe and run away. The lings should chase my probe, which lets my zealot finish completion. Great idea! That is, of course, unless the opponent decides to micro even slightly. He's not gonna just send his lings to my base and forget about them. What if the zerglings just ignore that one probe, or if just 2 or 3 lings go after it, while the rest attack my defenseless base?
3.) I've heard that I need to attack with probes, but they get owned in less than a second. Am I doing something wrong?
I've thought about going 7pylon 9gate instead of 8pylon 10gate, but I don't know how well that would work out.
Yeah, basically, I'm a noob trying to get better with this huge obstacle in front of me. So please, help me:
HOW DO I BEAT A ZERG RUSH WITH PROTOSS!?
It's seriously driving me nuts.
I don't play zerg or terran, and I don't know their build orders that well.
Anyways, I'm having major problems with zerg rushes. I'm talking about early ones (6 zerglings at a time), that are way too quick for me. I played a zerg player 3 times, and got owned by a 6-zerg rush all 3 times (btw, is that called a 6-pool rush? Just curious).
So when the zergs get to my base, I have in it: 1 pylon, 1 gateway, 1 zealot halfway done, My nexus, and a bunch of probes. No assim, no forge, no more gateways or pylons, and no units other than probes.
Sometimes I get 2 or 3 zealots out while the zerg are attacking, and those zealots kill off some zerglings, but then another wave of lings come in and owns me.
So here's what I do:
On my 8th probe, I build a pylon.
On my 10th one, I build a gate.
I immediately make a zealot with the gate.
I get owned by the zerg rush.
I've looked online at some guides and advice for how to play that PvZ matchup, and here's what I've heard:
1.) I should have 1 or 2 zealots out at that time, which I should use to defend. Yeah, the only problem is that I never have a zealot out by the time the 6 lings reach my base. I don't know if it's economy issues, but if the zerg rushes as fast as possible, do most players normally have at least 1 zealot out?
2.) When the lings get to my base, take a probe and run away. The lings should chase my probe, which lets my zealot finish completion. Great idea! That is, of course, unless the opponent decides to micro even slightly. He's not gonna just send his lings to my base and forget about them. What if the zerglings just ignore that one probe, or if just 2 or 3 lings go after it, while the rest attack my defenseless base?
3.) I've heard that I need to attack with probes, but they get owned in less than a second. Am I doing something wrong?
I've thought about going 7pylon 9gate instead of 8pylon 10gate, but I don't know how well that would work out.
Yeah, basically, I'm a noob trying to get better with this huge obstacle in front of me. So please, help me:
HOW DO I BEAT A ZERG RUSH WITH PROTOSS!?
It's seriously driving me nuts.