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How do I properly zone with Marth?

Mr.Bonkey

Smash Rookie
Joined
Dec 29, 2013
Messages
6
I've been recently working on trying to keep characters like fox out of my space and zoning them out. I understand the concept of zoning but whenever I try it it seems like fox can just run in with a nair or shine or whatever . Maybe I'm missing something but when I watch videos to see what other Marth players do it kind of just seems like they throw out moves like nair of fair to keep them out but it doesn't seem to work out when I try it.
 

Shad0w456

Smash Rookie
Joined
Mar 5, 2008
Messages
3
Location
Addison
I think you need to know the range of your Fair and Nair in order to get the maximum possible range, that way you are able to hit him if he gets too close to ur sword tip but ur not spamming it so much that he can time himself to run in and smack you in the face. Also if fox is getting close grabs are always a great way to get them off you. (disclaimer: i'm not a pro)
 

Lawn Chair

Smash Journeyman
Joined
Mar 14, 2013
Messages
321
You can keep fox out of your space with retreating nairs, and dtlit. Also wavedash OoS or fair out of shield works really well against fox
 

SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
I would only fair out of shield if the fox is in the air or at higher damage. It could be risky.

Zoning isn't just always hitting the opponent away from you, it is also about making your opponent scared of you/scared to approach you. You can zone best with marth by actually not attacking. Marth's attacks all require quite a bit of commitment. Even just jumping can leave you quite open to a fast opponent. What you want here is a nice dash dance game. Make it hard for him to tell where you are and don't give him an opportunity to get punishes in.

Don't jump forward when you are attacking. You pretty much always want to be neutral or moving away with your movement once you jump. Only jump forward when you start a combo.

An important part to marth's zoning game is leaving your options open (particularly your ability to move), and when your opponent moves in, you create a nice gap (most likely tipper range for a fair or something) through movement and punish them. To play aggressively, you can create this nice gap by moving towards your opponent and poke at them with late fairs, late nairs, and d-tilts. Keep in mind that you don't jump with the intention of doing a late fair, you just short hop nothing. Then if your opponent does something dumb, you attack them. Otherwise, you just do a late fair or nair so that it pressures them.
 
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