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How do I extract hitbox and general frame data from fit___.pac?

Myst007_teh_newb

Smash Journeyman
Joined
Aug 11, 2005
Messages
260
Location
Southern California
I'm want to get frame data for characters in Project M, but I don't know how to go about doing so. I have BrawlBox 0.81 and some other versions, but the extent of what I've been able to do is view the animations for characters using the model preview. How do I go about seeing where the hitboxes are, active frames, knockback trajectories, etc?

Any help would be appreciated! Thank you.
 

GreaterMaelstrom

Smash Rookie
Joined
Jan 3, 2014
Messages
14
I'm want to get frame data for characters in Project M, but I don't know how to go about doing so. I have BrawlBox 0.81 and some other versions, but the extent of what I've been able to do is view the animations for characters using the model preview. How do I go about seeing where the hitboxes are, active frames, knockback trajectories, etc?

Any help would be appreciated! Thank you.
Here, Use/Download brawl box v0.67b

Open your pac file with your model (fit'character0x'.pac)

Open Modeldata[0] > 3DModels > then right click the MDLO file and preview it

in the Advanced Model editor unhide the panel at the top, and click "moveset" > Goto Load and load [fit'character'.pac]
in the top panel hitboxes and hurtboxes will pop up click them accordingly...
open the panel to the right and you should see Actions / subactions / Attributes

(if you have basic knowledge of PSA this part should be simple for you)
Under subactions are all of your attacks and respective codes, for precise frame data goto you attack and look at the frames in the Lower panel also be aware of a code "frameSpeedModifier" - in Project M this code is used to speed up and slow down some attacks so multiply the frames by the value in that code for precise frame details.

It's actually pretty easy... sorry if I over simplified this.
 
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