Ryusuta
Smash Master
...when I attempt to do a pivot throw? I know this is probably a silly question, but I can't seem to figure this out. What I've been working on is pressing away and then immediately toward my opponent from a standing position so I would get the pivot throw animation instead of his standard (and lengthy) standing throw animation. However, when I do so, I almost always get his running throw animation instead. It's not VERY bad (since it's still quicker than his standing throw), but I'd still like to figure out how to do this correctly. Any suggestions and/or advice on the timing?