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How can I make a moves that gatling (like lucario's)?

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
Hey, I'm still learning the ropes of PSA, and I'm trying to figure out how to make moves cancel into specific other moves. PM Lucario is a good example. Take his down smash. It can cancel into any of his B moves, but not into anything else. I'm confused because when I look at Lucario's Dsmash in PSA, I see "allow interrupt" but nothing that defines WHICH moves can interrupt.


So how does the game "know" which moves can cancel into which other moves? Maybe this data is not in the sub actions at all....?
 

Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
They might have done that with "allow specific interrupt". That allows only certain actions to be used to cancel the current one. That could be somewhere in the action tab.
Here: http://opensa.dantarion.com/wiki/StatusIDs

Use this to check the list of specific interruptions you can use.
 

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
They might have done that with "allow specific interrupt". That allows only certain actions to be used to cancel the current one. That could be somewhere in the action tab.
Here: http://opensa.dantarion.com/wiki/StatusIDs

Use this to check the list of specific interruptions you can use.
Okay, so if I want to use allow specific interrupt to make a move cancel into ftilt, what should I set the Interrupt ID parameter to? According to that chat, I thought it should be 27640027, but that didn't work. I also tried 00002764, still nothing.
 

Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
Wait, I might have confused myself with another parameter. I'm without my brawl stuff right, only speaking with what I have in my head.
Do specifc interrupt have a list in the infos about the parameter, saying what each value is used for?
 

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
Wait, I might have confused myself with another parameter. I'm without my brawl stuff right, only speaking with what I have in my head.
Do specifc interrupt have a list in the infos about the parameter, saying what each value is used for?

Yeah there's a list. It's got 19 options, but they're kind of general (4 is "ground attack". I tested that and it allows any tilt or smash). If this list is exhaustive, then I guess Allow Specific Interrupt isn't the command I'm looking for here.

 

Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
No, it's ok, I more or less confused myself. So, you gotta do a small trick here. I don't know if it will work because I don't know how Pm guys coded it, but here it goes.

Taking the ground attack, the same example you used. There's a command that prevents specific interruptions called "Invert Action Status ID", offset (02090200). The list I gave you yesterday have more specific values. So what you can do is allow the ground attacks, but use this one to prevent certain grounds attacks of interrupting your attack.
By the way, the one you tried yesterday, 00002764 is how you should use.

However, I don't know if you can use this invert status command to disable all of them, or if you use several of them together, only the last one will take effect. That's something you must test.

Try it. If it doesn't work, I have something else that may solve your problem.
 
Last edited:

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
Okay I think that trick works. I put in 2 lines of Invert Action Status ID, setting one to Dtilt and the next to Utitlt. Tested it, and sure enough the move will now cancel into anything but those two moves. So all I need to do is stack up enough of those, and I can disable whatever ground moves I want. Great!

Thanks for your help! Never would have figured that out otherwise.
 

Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
No problem, that's a pretty tough one to figure out indeed.
Glad it worked. :)
 
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