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How can I keep from being predictable/read moves?

Foxus

Smash Ace
Joined
Aug 11, 2015
Messages
620
NNID
Greatfox1
So I'm wondering myself how I can keep myself fresh in endless matches online without becoming too predictable, people might say "roll less or don't spam" not that I am doing either, but it seems like others catch on after a little while. So how do I came my game fresh and keep others from reading me like a book? It seems like the million dollar question.

And secondly, how do I read moves exactly? I read posts on here saying "I can read this and that" or "This move or thsi character becomes too predictable" however how do I read moves?

PS: I'm a Fox killer in training, I'm not posting this on behalf of being a "scrub" or of the like, I'm reaching out for help from the community. :)
 

Wintermelon43

Smash Champion
Joined
Feb 13, 2015
Messages
2,767
So I'm wondering myself how I can keep myself fresh in endless matches online without becoming too predictable, people might say "roll less or don't spam" not that I am doing either, but it seems like others catch on after a little while. So how do I came my game fresh and keep others from reading me like a book? It seems like the million dollar question.

And secondly, how do I read moves exactly? I read posts on here saying "I can read this and that" or "This move or thsi character becomes too predictable" however how do I read moves?

PS: I'm a Fox killer in training, I'm not posting this on behalf of being a "scrub" or of the like, I'm reaching out for help from the community. :)
When playing a match, use muitiple attacks rather than one. For example, for Kirby, many people just use down air. That's too predictable. You have to mix around down air, neutral air, forward air, and back air

Fox is differant than Kirby with this, however, as he can use both the ground and air with that sort of thing (Whereas Kirby uses ground just for the KO and to start combos, for continueing a combo he useally stays in the air unless they use down or up tilt.) So pretty much, Fox can start a comboing with a throw or up tilt, and then procced with an air OR some ground attacks (mainly up smash), unlike Kirby who almost always had to go up in the air unless he does up tilt again, or rarely a down tilt.

So pretty much, let's say, for an example, that you used a combo of down throw, forward air, up smash (I don't even know if that IS a real combo, let alone you using it, this is just for an example. The opponent would notice you are continsantatly doing the same thing, and punish you for it. Then, you can get a grab (Hard to get due to being predictable) but instead, use (Don't know if this is a real combo either) back throw, back air, down smash. The opponent will be totally caught surprised.
 

ChaikaBestGirl

Smash Journeyman
Joined
Jul 18, 2015
Messages
285
Location
weeaboo protection chamber
NNID
digdugfury
When someone seems to have a predictable pattern such as, against Samus, roll everywhere and shoot missiles, it's pretty obvious that they will go from one side to the other so where you know they're going to roll next charge a smash attack or something there to punish it.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
To reduce your own predictability, it can help to consciously think about your stale moves queue (the ten most recent moves that hit). The more times a move appears in that list, the weaker it is, so if you can use more varied moves, you'll not only keep from staling, but also be somewhat less predictable.

On the movement/dodging side of things, occasionally (if an alternate won't get you killed) roll a different way, or don't roll at all, when trying to dodge an attack. If you see your opponent turn left and charge a smash every time you're on their right and enter shield, it probably means they have noticed a strong tendency to roll to their other side. Avoid repeating that move.
 
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Avokha

A+B smash tech is my baby <3
Joined
Mar 23, 2015
Messages
592
Location
Corpus Christi, Texas
NNID
Avokha00
3DS FC
4914-3109-5720
So I'm wondering myself how I can keep myself fresh in endless matches online without becoming too predictable, people might say "roll less or don't spam" not that I am doing either, but it seems like others catch on after a little while. So how do I came my game fresh and keep others from reading me like a book? It seems like the million dollar question.

And secondly, how do I read moves exactly? I read posts on here saying "I can read this and that" or "This move or thsi character becomes too predictable" however how do I read moves?

PS: I'm a Fox killer in training, I'm not posting this on behalf of being a "scrub" or of the like, I'm reaching out for help from the community. :)
I believe it's merely a matter of being watchful during a match. When it comes to lowering predictability, you should try to pick up on the OPPONENTS habits and act accordingly.If the opponent abrubtly alters their behavior, this too can be seen. Just keep a sharp eye on the enemy and learn about them. Regarding reads, you are in luck. The more you learn about your opponent during a game, the easier it will be to predict, or "read," their move, and allow you to punish accordingly.
The main point here is to keep your game fresh, focus on your opponent rather than on yourself, and remain vigilant.
 
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ChaikaBestGirl

Smash Journeyman
Joined
Jul 18, 2015
Messages
285
Location
weeaboo protection chamber
NNID
digdugfury
I believe it's merely a matter of being watchful during a match. When it comes to lowering predictability, you should try to pick up on the OPPONENTS habits and act accordingly.If the opponent abrubtly alters their behavior, this too can be seen. Just keep a sharp eye on the enemy and learn about them. Regarding reads, you are in luck. The more you learn about your opponent during a game, the easier it will be to predict, or "read," their move, and allow you to punish accordingly.
The main point here is to keep your game fresh, focus on your opponent rather than on yourself, and remain vigilant.
Always 3 steps ahead
 

Foxus

Smash Ace
Joined
Aug 11, 2015
Messages
620
NNID
Greatfox1
I believe it's merely a matter of being watchful during a match. When it comes to lowering predictability, you should try to pick up on the OPPONENTS habits and act accordingly.If the opponent abrubtly alters their behavior, this too can be seen. Just keep a sharp eye on the enemy and learn about them. Regarding reads, you are in luck. The more you learn about your opponent during a game, the easier it will be to predict, or "read," their move, and allow you to punish accordingly.
The main point here is to keep your game fresh, focus on your opponent rather than on yourself, and remain vigilant.
I think it can also be a matter of experience too. Smash is a very complex game, pretty much a language in itself (when it comes to the technical terms), to learn. Sometimes I find myself more on the offensive than the defensive (maybe I'm not r*ping the C-Stick enough?) because I notice the C-Stick being used a lot (I witnessed a opponent today whom I was trying to attack rolling like nuts waiting for me to screw up).

So if I'm getting this right, I should almost "mimic" the opponents moves. So if they roll extensively, I roll extensively. Almost as if my character is on autopilot. I try to avoid using really colorful characters on a colorful course, or strive to (since they're picked at random) because that can throw my eyes off getting my character confused with the background.

It can be easy to read, say Yoshi or Bowser. You know when either of them are coming down for a dair, and the ground lag allows for a grab (sometimes my control pad isn't always reliant so sometimes I might end up just jabbing and that be the end of it).
 
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Avokha

A+B smash tech is my baby <3
Joined
Mar 23, 2015
Messages
592
Location
Corpus Christi, Texas
NNID
Avokha00
3DS FC
4914-3109-5720
I think it can also be a matter of experience too. Smash is a very complex game, pretty much a language in itself (when it comes to the technical terms), to learn. Sometimes I find myself more on the offensive than the defensive (maybe I'm not r*ping the C-Stick enough?) because I notice the C-Stick being used a lot (I witnessed a opponent today whom I was trying to attack rolling like nuts waiting for me to screw up).

So if I'm getting this right, I should almost "mimic" the opponents moves. So if they roll extensively, I roll extensively. Almost as if my character is on autopilot. I try to avoid using really colorful characters on a colorful course, or strive to (since they're picked at random) because that can throw my eyes off getting my character confused with the background.

It can be easy to read, say Yoshi or Bowser. You know when either of them are coming down for a dair, and the ground lag allows for a grab (sometimes my control pad isn't always reliant so sometimes I might end up just jabbing and that be the end of it).
Something to keep in mind is that everyone plays differently, even if any 2 players play the same characters. One player likely wont have the same habits as another. Even if you prefer the taking the offensive, it never hurts to let the foe approach and see what they do. Of course, projectile spam would hinder this tactic unless you play a character with a reflector. In that case, try throwing a move out and observe their reaction. Do they shield? Roll? Jump or attack? Studying the opponent is paramount to victory.
Against roll spammers, the idea is to identify the extent of their rolls and your characters ability to chase said rolls. Speedy characters like fox are quite good at punishing rolls with their d-smash and dash attack. If rolling yourself gives you breathing room and a chance to observe the enemy, then by all means go for it. Use your judgement and character knowledge to decide what will work best in taking on rollers, or anyone for that matter :laugh:
 
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