PegasusKnt
Smash Apprentice
- Joined
- Dec 17, 2013
- Messages
- 120
Several stages from the Mario series all share this little mushroom logo. I recently replaced Luigi's Mansion with a really awesome kingdom hearts stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134), and I've managed to appropriately change everything on the stage select screen (stage icon, preview picture, etc) except that dang little Mushroom logo. Multiple stages use it, so when I use brawlbox to open sc_selmap.pac and replace the logo, it gets replaced for all those stages. Anybody know what I need to do to only replace this logo on Luigi's Mansion?
(EDIT) SOLVED: This can be done entirely in brawlbox. To make a stage display a custom logo without replacing an existing logo, you need to do two things. First, import your custom logo via brawlbox. (Right Click MiscData[80] -> import -> texture). I named mine MenSelchrMark.34
Second, you need to change the PAT0 mapping of the stage which you want to use the new logo. This very informative reddit post explains where the PAT0 mappings can be found. https://www.reddit.com/r/SSBPM/comments/3dz75e/modifying_pat0_mapping_in_project_m_36b_with/
"In BrawlBox, you can find the pat0 mappings in sc_selmap.pac>MiscData[80]>AnmTexPat(NW4R)>MenSelmapPreview Then, you can find the franchise icon / MenSelchrMark (ie the mushroom for the Mario franchise or pokeball for the Pokemon franchise) in the lambert113>Texture0 directory."
The tricky part is figuring out which entry corresponds to which stage. Fortunately for me, this guy happened to mention that the 4th entry, listed as MenSelchrMark.01, corresponded to Luigi's Mansion. I just renamed that to MenSelchrMark.34 and presto- heart logo on my Kingdom hearts stage.
(EDIT) SOLVED: This can be done entirely in brawlbox. To make a stage display a custom logo without replacing an existing logo, you need to do two things. First, import your custom logo via brawlbox. (Right Click MiscData[80] -> import -> texture). I named mine MenSelchrMark.34
Second, you need to change the PAT0 mapping of the stage which you want to use the new logo. This very informative reddit post explains where the PAT0 mappings can be found. https://www.reddit.com/r/SSBPM/comments/3dz75e/modifying_pat0_mapping_in_project_m_36b_with/
"In BrawlBox, you can find the pat0 mappings in sc_selmap.pac>MiscData[80]>AnmTexPat(NW4R)>MenSelmapPreview Then, you can find the franchise icon / MenSelchrMark (ie the mushroom for the Mario franchise or pokeball for the Pokemon franchise) in the lambert113>Texture0 directory."
The tricky part is figuring out which entry corresponds to which stage. Fortunately for me, this guy happened to mention that the 4th entry, listed as MenSelchrMark.01, corresponded to Luigi's Mansion. I just renamed that to MenSelchrMark.34 and presto- heart logo on my Kingdom hearts stage.
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