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How can I change the little mushroom logo for Luigi's Mansion?

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
Several stages from the Mario series all share this little mushroom logo. I recently replaced Luigi's Mansion with a really awesome kingdom hearts stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134), and I've managed to appropriately change everything on the stage select screen (stage icon, preview picture, etc) except that dang little Mushroom logo. Multiple stages use it, so when I use brawlbox to open sc_selmap.pac and replace the logo, it gets replaced for all those stages. Anybody know what I need to do to only replace this logo on Luigi's Mansion?

(EDIT) SOLVED:
This can be done entirely in brawlbox. To make a stage display a custom logo without replacing an existing logo, you need to do two things. First, import your custom logo via brawlbox. (Right Click MiscData[80] -> import -> texture). I named mine MenSelchrMark.34

Second, you need to change the PAT0 mapping of the stage which you want to use the new logo. This very informative reddit post explains where the PAT0 mappings can be found. https://www.reddit.com/r/SSBPM/comments/3dz75e/modifying_pat0_mapping_in_project_m_36b_with/

"In BrawlBox, you can find the pat0 mappings in sc_selmap.pac>MiscData[80]>AnmTexPat(NW4R)>MenSelmapPreview Then, you can find the franchise icon / MenSelchrMark (ie the mushroom for the Mario franchise or pokeball for the Pokemon franchise) in the lambert113>Texture0 directory."

The tricky part is figuring out which entry corresponds to which stage. Fortunately for me, this guy happened to mention that the 4th entry, listed as MenSelchrMark.01, corresponded to Luigi's Mansion. I just renamed that to MenSelchrMark.34 and presto- heart logo on my Kingdom hearts stage.
 
Last edited:

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
I've been asking if this was possible for my own projects, too - replacing the stage series logo or whatever for each stage individually, instead of by series. Never got any responses though ): I'd imagine it would involve coding stuff and telling the game to limit us to linking several stages to one just logo.
 

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
I've been asking if this was possible for my own projects, too - replacing the stage series logo or whatever for each stage individually, instead of by series. Never got any responses though ): I'd imagine it would involve coding stuff and telling the game to limit us to linking several stages to one just logo.
Yes, you're probably right. I know it's possible, because 3.5 had a Castlevania logo (a whip) for Dracula's Castle, and that stage was replacing Luigi's mansion.
 

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
Downloaded Brawl Stage Manager 3.6, but it gives me the following error whenever I try to open one of the .pac files in the menu2 folder:

 

squeakyboots13

Smash Journeyman
Joined
Oct 4, 2013
Messages
381
When choosing a directory, select the folder the entire build is held in. Not just the menu2 folder.
 

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
Getting closer...! lol. So I found the "Modify PAT0 mapping" button, but when I click it, it opens a dialogue box with two dropdowns, and the files I want do not appear in those dropdowns. I imported a new heart logo via brawlbox and named it MenSelchrMark.34, and that's not in the top dropdown. But the bottom dropdown (for the series name) confuses me even more- it's set to MenSelmapMark.00, when the series name logo is MenSelmapMark.04 (which, incidentally, is not in the dropdown either, despite the correct image being displayed....).

 

PegasusKnt

Smash Apprentice
Joined
Dec 17, 2013
Messages
120
Solved! I figured out how to do this entirely in brawlbox. I found this really informative reddit post which explains where the PAT0 mappings can be found. https://www.reddit.com/r/SSBPM/comments/3dz75e/modifying_pat0_mapping_in_project_m_36b_with/

"In BrawlBox, you can find the pat0 mappings in sc_selmap.pac>MiscData[80]>AnmTexPat(NW4R)>MenSelmapPreview Then, you can find the franchise icon / MenSelchrMark (ie the mushroom for the Mario franchise or pokeball for the Pokemon franchise) in the lambert113>Texture0 directory."

The tricky part is figuring out which entry corresponds to which stage. Fortunately for me, this guy happened to mention that the 4th entry, listed as MenSelchrMark.01, corresponded to Luigi's Mansion. I just renamed that MenSelchrMark.34 and presto- heart logo on my Kingdom hearts stage.

I'll edit my main post explaining how to do this (as much as I understand it anyway) to help other people out with their projects.
 
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