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Hotwheels: Beat That!

Seven Deadly Sins

Smash Cadet
Joined
May 13, 2007
Messages
42
Location
Savannah, GA
Ignoring the title name......

Netbattle Team, please rate XD



Remoraid (M) @ Choice Band ** Tauros
Trait: Hustle
EVs: 132 HP / 252 Atk / 60 Def / 64 SDef
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Hidden Power [Bug]
- Protect
- Rock Blast

With hustle and Choice Band, surprisingl puts a dent on many things. Unfortunately, its stopped cold by Salamences, which is why Protect is here to scout. Rock Blast is a problem with it's low accuracy.

Anorith (M) @ Leftovers ** Rhydon
Trait: Battle Armor
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Hidden Power [Bug]
- Rock Blast
- Swords Dance

Can possibly set up, but not likely. May replace Swords Dance with knock off. Gets rid of subbers more effectively than "Tauros".

Smeargle (M) @ Leftovers
Trait: Own Tempo
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Belly Drum
- Extremespeed
- Spore

Spore something, Belly Drum, and laugh at those that bring a Dugtrio on you. takes out a few by himself, but is better off switchig to "Houndoom" or "Dugtrio".

Trapinch (M) @ Leftovers ** Dugtrio
Trait: Arena Trap
EVs: 252 HP / 204 Atk / 52 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Quick Attack
- Rock Slide

EVs allow it to safely switch in on Magneton, and enough Attack to OHKO it. Others are for Celebi, reversalers, and pure type-coverage, and since most people expect it to be a CBer, it surprises some people hen the survive a Rock Slide to be dead by a Quick Attack the next turn.

Magnemite @ Leftovers ** Magneton
Trait: Magnet Pull
EVs: 156 HP / 208 Spd / 144 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
- Toxic

Enough Sp. Atk to OHKO Standard Skarmory's, and enough Speed to outspeed them. grass for Swampert and other threats, Thunder Wave for a possible setup for "Rhydon", or Toxic to get rid of someone annoying.

Houndour (M) @ Salac Berry ** Houndoom
Trait: Flash Fire
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature (+Spd, -SDef)
- Endure
- Overheat
- Pursuit
- Reversal

Get Reversal ready, and Pursuit when you predict a switch. Overheat can finish off pesky things, like Metagross or something similar.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
This could be an awesome Level Balance team......
but those things are so cheap, it doesn't matter anyway.

Corsola>Remoraid if your using Hustle, because it has (I believe) better defenses, and STAB Rock Blast, which is prob what your gonna be using most, anyway. Most starters laugh at this, but only to get bitten at the end, like starting Ninjasks. Real Tauros's, Gyarados, or anything with Intimidate can put a big damper on him.

If your gonna use Swords Dance, use Armaldo. Anorith can't take ****, but I like Anorith's speed over Armaldo's. So possibly Rapid Spin/ Knock Off, whatever floats your boat. A CB wouldn't hurt, either. Bulky Water's make this thing cry.

LOL @ Smeargle! The salac/sub variant is prob better in most situations, but this is too awesome! STAB 500 atk extremespeeds are gonna hurt, and you could possibly mix it up by adding more attack, or removing baton pass for shadow ball. Unfortunately, this is limiting your choices, but more fo a surprise. Personally, don't change it at all! Of course, the Standard Skarmory can come in and roar/Whirlwind you after putting one of their guys to sleep.

Trapinch should have a CB, cause if you get the opponent down to low enough health with a single EQ for a quick attack to kill it, you'd have been better off with a CB finishing it off first. Any bulky water can put a damper on him.

Magnemite is the only team player other than Smeargle, and even then it doen't do a very good job. It can save the team with a well place Thunder wave or toxic, then possibly switch it off to trapinch, but meh. Do what I do: use Magneton, 252 SPD and SPATK, 4 HP, and have HP Grass, Thunderbolt, Endure, Toxic, and have it hold a Salac Berry. The ultimate surprise Dugtrio counter with a possible(though not probable) sweep, and toxic at the end of its run. Or Thunder Wave, if Toxic's accuracy is mean to you. Dugtrio FTL.

I like the Houndour. It has a nice stategy to it, now please evolve it. It's special attack can take advantage of both it's STAB moves, even without any EVs in them. Possibly replace Overheat with Flamethrower, cause the SPATK drop and the accuracy will hurt from time to time. Tyranitar owns this with Sandstream.

Overall, a very original team. Take out the likes of many Advance threats, though I believe it has trouble with DDers. You could possibly add a sponge or a Hazer, and you rely too much on the offensive capabilities of most of your guys. Possibly something to get rid of Sandstream, since Houndoom, which seems like your biggest threat, gets owned by it.

Low tiers, FTW!!!
 
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