Loki
Smash Apprentice
- Joined
- Oct 24, 2010
- Messages
- 80
Hello guys. I am coming to you, the experts and veterans for some help on an incoming smash 4 WiiU tournament I will be hosting on a rather major otaku event in my city.
For starters, let me mention the ruleset we have already given to our players. I'll only post here the most relevant changes I've done from other rulesets.
- Single bracket format
- From the begining of the tournament up to the start of the round of 16, matches will be in a format of 2 stocks and 6 minutes. Once we are in the round of 16, the rest of the tournament will take a 3 stocks and 8 minutes format.
- Custom moves allowed (Entrants have about an hour to an hour and a half to submit their custom moves on the console via 3DS or configuration of the WiiU enabled moves. I created a clause stating that I do not take responsability for the lack of unlocked moves in the console and as such, people who do not bring a 3DS are limited to the console aviability. If no custom-set is to be used or they failed to register, they are forced to use the stock moveset (1111))
- Mii's are allowed but only by using Guest A as the base.
The first two rules are trying to adress the time constrains and attendance uncertanity I will encounter at the the time of running the tournament. We all know how time consuming smash tournaments are, and smash 4, being the new, cool, just-out-of-the-oven game it is, it is sure to gather some people up. Time wise, I have about 7 to 8 hours to host the whole thing, so playing safe I believe is the way to go, specially given my lack of experience.
Am I being to safe? or maybe the opposite?
I preffer to have time on my hands to either host post-tourney friendlies or to allocate waste-time, like waiting for players to present themselves and such.
On the other hand, I personally preffer the come-back chances a 3 stock format provides and that is why once we are on the best of 16, the format gets changed. I believe this way I can save a lot of time on the first couple of rounds and then amping the intensity up for both spectators and players alike
Is this a good idea?
There's also the thing about custom moves and Mii's. Some agree... some dont... I want to give them a chance and see how they play out. Regarding these I've also created some rules.
- Only three custom-sets registered per player
- They dont have to be all for the same character
- Slots are limited per console limitations (8 I believe it is), however if two or more people register the same moves for the same character, they all can use it.
- Aviability of the moves falls on the player. For security's sake, they should bring their 3DS for a quick and safe register. If they do not, they can use whats already unlocked on the WiiU or use someone's else 3DS, but only and only on the allowed time (before the tournament starts)
- If someone didnt registered custom moves, they will be forced to use the default moves.
- Obviously, equipments are banned.
I felt compelled to follow AmazingAmpharos guideline to custom moves, however in the end I went for a mix of his guideline with my own personal ideas and rules. Partly because I do not have the time to unlock all custom moves on all the WiiU I will have avialable. Using one's 3DS is both much more faster and safe from a TO perspective and also from a player.
Some people argue that Mii's should be given a chance in tournaments... and while I do agree with them, I do not agree in special treatments. Apex on one hand kind of killed mii's by forcing them to play with a 1111 move-set, wich most mii players agree is nowhere as good as other setups. In order to create a more fair ground, as well as an opportunity for miis, we decided to allow for custom move-sets but for everyone, not only the miis... this is what I mean by a fair ground. It is not fair for only Miis to have the advantage of flexibility. I am however, restricting their physics to a degree. It is proven that Miis performance changes with the type, weight and height, however these variables are still to volatile and lack data to pin-point how they should be handled and what decisiones should be made. For safety's sake I went with Apex decision of only Guest A for Miis.
Well, that's so much for the special, different rules of the tourney. Now... the stages. I've done some research here in the forums and I've found quite polarized decisions regarding which stages should be legal and wich not, about how should they be picked, either by counter-picking or other new formats, etc etc. I decided to go by somewhat of a more accepted stage list, while still trying to be a little conservative on certain aspects, such as walk-offs. Also in the end I opted to give chance to a new selection format suggested here on the forums. I dont remember who suggested this format but I kind of liked it and want to test it.
For starters, here's the list of stages:
Battlefield
Final Destination
Omega forms (3 forms, flat-base, V-base and walled)
Delfino Plaza
Mario Circuit
Jungle Hijinx
Congo Jungle
Skyloft
Halberd
Orbital Gate Assault
Lylat Cruise
Pokemon Stadium (Brawl)
Castle Siege
Skyworld
Town and City
Smashville
Duck Hunt
Pilotwings
Wuhu Island
The most controversial stages on this list for sure will be Jungle Hijinx, Orbital Gate Assault, Skyworld, Mario Circuit (WiiU) and Pilotwings. We all know what the issues are with this stages, however I am willing to give them a shot and see how they play out (if ever picked anyways) wich takes me to my next point...
This is quite a list, so in order to pick one stage the method used will be different to the usual. No counter-picking or that stuff. After a coin-toss, the winner will start out "crossing-out" a stage from the list. Then the opponent will cross another stage. Rinse and repeat until only one stage remains. The remaining stage will be the one played on
I choosed this number of stages because it allows for both players to cross-out equal number of stages, always ending with the player that went second on the striking. Therefore, the winner of the call gets to strike out first, but the loser gets to ultimately decide where to play. Obviously, after the first match the loser gets to decide if to strike first or second. In any case, all subsecuential sets are decided on the same way. I dunno how this method will play out and how it will affect results, but I am willing to gather the data and see how the results unfold.
Also, FD and omegas are pretty different from each other, earning themselves their own spot. I sincerely find the argument of the flash of light in FD disrupting to be weak, therefore no changing it for, say, omega gaur plains or the like. Also, Altough I grouped all omegas together, it is important to state the 3 types of omegas there is and therefore, make a disctinction among them. In case omega stages were to win the stage pick, a new smaller pick would take place... Of the three types of omega there are (Flat-base *smashville*, V-Base *Gaur plains* and walled *duck hunt*), players will proceed to strike only one of these each and then play on the not striked one.
Thats it for rulesets and specs. and I would love to know your opinions, critics and possible tips you could give me on these technical regards I've taken. Saddly I can't alter any of these already as the rule-set has already been shared for a while, however your advice will really help me be prepared on anything I might not be aware of.
On the other hand, I have a handful of questions regarding setups and stuff.
1.- I want to display the grand-finals with a proyector on the main stage for everyone to see it on full glorious hype, however I am worried about setting it up. Is there input delay when using a proyector? if so, how bad could it be? Could it hinder the players? If so, do I need to use some kind of special set-up to make it work right?, like, an independent screen for the players and the proyector for the spectators... and also, what kind of conecction is good and/or more reliable? HDMI, A/V or component.
2.- Kind of the same question as above... I would like to keep the ilusion of next gen with HD and stuff, however I know input delay might be a big problem. Should I play safe and go with more conventional TVs?.
3.- So far entrance to the tourney is free and the pot is about 50 dollars (yeah, we are a pretty humble tournament). However if we were to charge for entrance (1 dolar fee?) we could increase the pot quite subtantially... however I am not sure if it is a good idea. People love playing stuff for free and even more winning for free. How more convenient and charming is one to the other?
4.- Whats the best software for tournament management? formerly I used TIO, however I was thinking of focusing on Challonge this time. Are there better options?
5.- As much as I would love to have comentators on the tournament, I am not sure I can get myself people to do so, nor the space to work at. I could do it myself but I am not confident on my commentating skills. Can good comentary make a good ambient and can bad comentary kill it? Is it important or not?
Well, I think these would be all my questions. I will really appreciate your comments and suggestions, specially if they are before this satuday (day the tournament is hosted) so I can take them on account on the day. Thank you all for taking your time in reading this huge monster and, see ya fellas later !
For starters, let me mention the ruleset we have already given to our players. I'll only post here the most relevant changes I've done from other rulesets.
- Single bracket format
- From the begining of the tournament up to the start of the round of 16, matches will be in a format of 2 stocks and 6 minutes. Once we are in the round of 16, the rest of the tournament will take a 3 stocks and 8 minutes format.
- Custom moves allowed (Entrants have about an hour to an hour and a half to submit their custom moves on the console via 3DS or configuration of the WiiU enabled moves. I created a clause stating that I do not take responsability for the lack of unlocked moves in the console and as such, people who do not bring a 3DS are limited to the console aviability. If no custom-set is to be used or they failed to register, they are forced to use the stock moveset (1111))
- Mii's are allowed but only by using Guest A as the base.
The first two rules are trying to adress the time constrains and attendance uncertanity I will encounter at the the time of running the tournament. We all know how time consuming smash tournaments are, and smash 4, being the new, cool, just-out-of-the-oven game it is, it is sure to gather some people up. Time wise, I have about 7 to 8 hours to host the whole thing, so playing safe I believe is the way to go, specially given my lack of experience.
Am I being to safe? or maybe the opposite?
I preffer to have time on my hands to either host post-tourney friendlies or to allocate waste-time, like waiting for players to present themselves and such.
On the other hand, I personally preffer the come-back chances a 3 stock format provides and that is why once we are on the best of 16, the format gets changed. I believe this way I can save a lot of time on the first couple of rounds and then amping the intensity up for both spectators and players alike
Is this a good idea?
There's also the thing about custom moves and Mii's. Some agree... some dont... I want to give them a chance and see how they play out. Regarding these I've also created some rules.
- Only three custom-sets registered per player
- They dont have to be all for the same character
- Slots are limited per console limitations (8 I believe it is), however if two or more people register the same moves for the same character, they all can use it.
- Aviability of the moves falls on the player. For security's sake, they should bring their 3DS for a quick and safe register. If they do not, they can use whats already unlocked on the WiiU or use someone's else 3DS, but only and only on the allowed time (before the tournament starts)
- If someone didnt registered custom moves, they will be forced to use the default moves.
- Obviously, equipments are banned.
I felt compelled to follow AmazingAmpharos guideline to custom moves, however in the end I went for a mix of his guideline with my own personal ideas and rules. Partly because I do not have the time to unlock all custom moves on all the WiiU I will have avialable. Using one's 3DS is both much more faster and safe from a TO perspective and also from a player.
Some people argue that Mii's should be given a chance in tournaments... and while I do agree with them, I do not agree in special treatments. Apex on one hand kind of killed mii's by forcing them to play with a 1111 move-set, wich most mii players agree is nowhere as good as other setups. In order to create a more fair ground, as well as an opportunity for miis, we decided to allow for custom move-sets but for everyone, not only the miis... this is what I mean by a fair ground. It is not fair for only Miis to have the advantage of flexibility. I am however, restricting their physics to a degree. It is proven that Miis performance changes with the type, weight and height, however these variables are still to volatile and lack data to pin-point how they should be handled and what decisiones should be made. For safety's sake I went with Apex decision of only Guest A for Miis.
Well, that's so much for the special, different rules of the tourney. Now... the stages. I've done some research here in the forums and I've found quite polarized decisions regarding which stages should be legal and wich not, about how should they be picked, either by counter-picking or other new formats, etc etc. I decided to go by somewhat of a more accepted stage list, while still trying to be a little conservative on certain aspects, such as walk-offs. Also in the end I opted to give chance to a new selection format suggested here on the forums. I dont remember who suggested this format but I kind of liked it and want to test it.
For starters, here's the list of stages:
Battlefield
Final Destination
Omega forms (3 forms, flat-base, V-base and walled)
Delfino Plaza
Mario Circuit
Jungle Hijinx
Congo Jungle
Skyloft
Halberd
Orbital Gate Assault
Lylat Cruise
Pokemon Stadium (Brawl)
Castle Siege
Skyworld
Town and City
Smashville
Duck Hunt
Pilotwings
Wuhu Island
The most controversial stages on this list for sure will be Jungle Hijinx, Orbital Gate Assault, Skyworld, Mario Circuit (WiiU) and Pilotwings. We all know what the issues are with this stages, however I am willing to give them a shot and see how they play out (if ever picked anyways) wich takes me to my next point...
This is quite a list, so in order to pick one stage the method used will be different to the usual. No counter-picking or that stuff. After a coin-toss, the winner will start out "crossing-out" a stage from the list. Then the opponent will cross another stage. Rinse and repeat until only one stage remains. The remaining stage will be the one played on
I choosed this number of stages because it allows for both players to cross-out equal number of stages, always ending with the player that went second on the striking. Therefore, the winner of the call gets to strike out first, but the loser gets to ultimately decide where to play. Obviously, after the first match the loser gets to decide if to strike first or second. In any case, all subsecuential sets are decided on the same way. I dunno how this method will play out and how it will affect results, but I am willing to gather the data and see how the results unfold.
Also, FD and omegas are pretty different from each other, earning themselves their own spot. I sincerely find the argument of the flash of light in FD disrupting to be weak, therefore no changing it for, say, omega gaur plains or the like. Also, Altough I grouped all omegas together, it is important to state the 3 types of omegas there is and therefore, make a disctinction among them. In case omega stages were to win the stage pick, a new smaller pick would take place... Of the three types of omega there are (Flat-base *smashville*, V-Base *Gaur plains* and walled *duck hunt*), players will proceed to strike only one of these each and then play on the not striked one.
Thats it for rulesets and specs. and I would love to know your opinions, critics and possible tips you could give me on these technical regards I've taken. Saddly I can't alter any of these already as the rule-set has already been shared for a while, however your advice will really help me be prepared on anything I might not be aware of.
On the other hand, I have a handful of questions regarding setups and stuff.
1.- I want to display the grand-finals with a proyector on the main stage for everyone to see it on full glorious hype, however I am worried about setting it up. Is there input delay when using a proyector? if so, how bad could it be? Could it hinder the players? If so, do I need to use some kind of special set-up to make it work right?, like, an independent screen for the players and the proyector for the spectators... and also, what kind of conecction is good and/or more reliable? HDMI, A/V or component.
2.- Kind of the same question as above... I would like to keep the ilusion of next gen with HD and stuff, however I know input delay might be a big problem. Should I play safe and go with more conventional TVs?.
3.- So far entrance to the tourney is free and the pot is about 50 dollars (yeah, we are a pretty humble tournament). However if we were to charge for entrance (1 dolar fee?) we could increase the pot quite subtantially... however I am not sure if it is a good idea. People love playing stuff for free and even more winning for free. How more convenient and charming is one to the other?
4.- Whats the best software for tournament management? formerly I used TIO, however I was thinking of focusing on Challonge this time. Are there better options?
5.- As much as I would love to have comentators on the tournament, I am not sure I can get myself people to do so, nor the space to work at. I could do it myself but I am not confident on my commentating skills. Can good comentary make a good ambient and can bad comentary kill it? Is it important or not?
Well, I think these would be all my questions. I will really appreciate your comments and suggestions, specially if they are before this satuday (day the tournament is hosted) so I can take them on account on the day. Thank you all for taking your time in reading this huge monster and, see ya fellas later !
Last edited: