walsh
Smash Cadet
- Joined
- Feb 18, 2010
- Messages
- 67
Hi all,
I've encountered an odd problem when trying to play games of SSB64 through Project64k. When I run Project64k regularly, it works like a charm at 60 FPS and has no lag or choppiness whatsoever. Whenever I boot up kaillera everything seems fine as well.
I usually have around 50 ms ping on Galaxy 64 and any other server close to me that I try.
The second I start an online game however, whether joining or hosting, my game immediately becomes regularly choppy and lags anyone else with me playing. I usually get an error message saying that I am "dropping packets". This choppiness is very regular; it freezes about every second without fail.
Does anyone have any idea as to why this could be happening? I assume since the choppiness is very regular that it is not a connection issue, and is probably a video plugin issue. My computer can easily run the game. Here are my specs:
Windows 7 OS
Intel core quad processor 2.7 GHZ
Nvidia 8800 GT graphics card
3 GB of DDR2 RAM
Here are the plugins I am using inside Project64k:
Video: Jabo's Direct 3D8v1.6 (renamed to 3D7 in the actual directory so that it will load into Project64k correctly)
Audio: No Sound
Input: N-Rage`s Direct-Input8 V2 1.83
As an interesting note, I turned on Monitor CPU Usage while running the choppy game and noticed that the game alternated between 80% idle (when not frozen) to 20% idle (when frozen).
As I said before, the choppiness is regular (happens every second almost down to the dot) and universal (It doesn't matter what connection setting I am on, whether it be LAN, Excellent, Good, Bad, or Poor; the choppiness is exactly the same on all the settings).
Thanks for any help offered.
I've encountered an odd problem when trying to play games of SSB64 through Project64k. When I run Project64k regularly, it works like a charm at 60 FPS and has no lag or choppiness whatsoever. Whenever I boot up kaillera everything seems fine as well.
I usually have around 50 ms ping on Galaxy 64 and any other server close to me that I try.
The second I start an online game however, whether joining or hosting, my game immediately becomes regularly choppy and lags anyone else with me playing. I usually get an error message saying that I am "dropping packets". This choppiness is very regular; it freezes about every second without fail.
Does anyone have any idea as to why this could be happening? I assume since the choppiness is very regular that it is not a connection issue, and is probably a video plugin issue. My computer can easily run the game. Here are my specs:
Windows 7 OS
Intel core quad processor 2.7 GHZ
Nvidia 8800 GT graphics card
3 GB of DDR2 RAM
Here are the plugins I am using inside Project64k:
Video: Jabo's Direct 3D8v1.6 (renamed to 3D7 in the actual directory so that it will load into Project64k correctly)
Audio: No Sound
Input: N-Rage`s Direct-Input8 V2 1.83
As an interesting note, I turned on Monitor CPU Usage while running the choppy game and noticed that the game alternated between 80% idle (when not frozen) to 20% idle (when frozen).
As I said before, the choppiness is regular (happens every second almost down to the dot) and universal (It doesn't matter what connection setting I am on, whether it be LAN, Excellent, Good, Bad, or Poor; the choppiness is exactly the same on all the settings).
Thanks for any help offered.