There are a lot of threads discussing whether or not the gameplay should be more like melee, more like brawl, or completely different. I think that, no matter what direction the next smash will go in, some defensive options should get nerfed.
Why? First, simply because in my opinion they have in previous games breen slightly over powered.
Second, making approaching more viable for more characters would IMO make for a more intense and interesting game.
I'm not suggesting that anything too extreme should be done, the gameplay should still work and feel like smash. I am just hoping for some changes like limiting air dodges, increasing shield damage to make shield breakes occur more often, or maybe even just giving areals less landing lag to make not approaching relatively worse.
Why? First, simply because in my opinion they have in previous games breen slightly over powered.
Second, making approaching more viable for more characters would IMO make for a more intense and interesting game.
I'm not suggesting that anything too extreme should be done, the gameplay should still work and feel like smash. I am just hoping for some changes like limiting air dodges, increasing shield damage to make shield breakes occur more often, or maybe even just giving areals less landing lag to make not approaching relatively worse.