Glicnak
Smash Apprentice
- Joined
- Feb 1, 2015
- Messages
- 111
Among all of the Belmonts' tools, holy water is the one that really allows you the time select your options based on what you want to do. I figured we should have a thread dedicated to what your best optimized options are when your opponent is stuck in Holy Water depending on what you want to do.
There are the very obvious: Dash grab, forward or down smash, dash attack, sideB... but those are by far not optimized. I do see a lot of people doing some pretty crazy combo videos but a lot of them seem like they can be DI'd out of, or are so strict on timing that you need to already commit before seeing a hitconfirm for the holy water.
What I think we should iron out are small hitconfirmable optimizations like short hop nair into grab, or what your best option is if you have time to set up an aerial cross or an axe throw.
I'm posting this here to force myself to lab this stuff out over the next few nights but feel free to post here. I think it'd be best if we separate it between true combos, DIable combos, and quick/easy optimizations for kill confirms or stage control.
Happy hunting!
There are the very obvious: Dash grab, forward or down smash, dash attack, sideB... but those are by far not optimized. I do see a lot of people doing some pretty crazy combo videos but a lot of them seem like they can be DI'd out of, or are so strict on timing that you need to already commit before seeing a hitconfirm for the holy water.
What I think we should iron out are small hitconfirmable optimizations like short hop nair into grab, or what your best option is if you have time to set up an aerial cross or an axe throw.
I'm posting this here to force myself to lab this stuff out over the next few nights but feel free to post here. I think it'd be best if we separate it between true combos, DIable combos, and quick/easy optimizations for kill confirms or stage control.
Happy hunting!