Earthbound360
Smash Hero
Okay, if you use a regular uncharged dsmash hitting behind you with the middle of the yo-yo, its supposed to hit them lightly then up with good knockback right?
Well... not really. That's what's supposed to happen.
Lemme explain. It works this way on SOME characters, but not others.
Try using an uncharged dsmash on a Mario. BOTH hits connect, the desired effect.
But try it on a Dedede. Does it work this way? NO! The weak hit connects and the opponents pops in front if you. If you wanna hit them again, you must charge it a bit before you release to hit them as they fall in front of you.
Now after a little testing, these characters give the following results.
O-Both hits connect
X-Weak hit only connects
Mario-O
DK-O
Metaknight-O
Fox-O
Falco-O
Ike-O
Snake-O
Charizard-O
Yoshi-O
Bowser-X
Dedede-X
Wolf-X
Link-X
Ganondorf-X
Now, I'm baffled. Why does it work well on some characters but not others? I looked into this and checked out some of the similarities of the people marked X.
They are all heavy, but Charizard and Snake were marked O.
They arent all huge characters. Link and Wolf aint giants.
They arent all powerful. Wolf isnt a powerhouse, and even if he was Ike is and he's not marked X
They arent all human shaped. Wolf, Link, and Ganon are, but the evil kings are not. If it DID have something to do with this, why isnt Ike an X?
So why does this happen? Any idea of why this happens?
My only theory is fall speed, but I dunno much about that.
If anyone wants to help me complete the chart, that's be great for helping answer this question.
BTW, this doesnt mean the dsmash is hopeless for these opponents. A little charge will usually make both hits connect, especially on Wolf who falls so fast and Dedede and Bowser who are huge targets. Also, it seems hitting with the edge farthest from Ness when uncharged makes the strong hitbox hit only. Wierd.
Well... not really. That's what's supposed to happen.
Lemme explain. It works this way on SOME characters, but not others.
Try using an uncharged dsmash on a Mario. BOTH hits connect, the desired effect.
But try it on a Dedede. Does it work this way? NO! The weak hit connects and the opponents pops in front if you. If you wanna hit them again, you must charge it a bit before you release to hit them as they fall in front of you.
Now after a little testing, these characters give the following results.
O-Both hits connect
X-Weak hit only connects
Mario-O
DK-O
Metaknight-O
Fox-O
Falco-O
Ike-O
Snake-O
Charizard-O
Yoshi-O
Bowser-X
Dedede-X
Wolf-X
Link-X
Ganondorf-X
Now, I'm baffled. Why does it work well on some characters but not others? I looked into this and checked out some of the similarities of the people marked X.
They are all heavy, but Charizard and Snake were marked O.
They arent all huge characters. Link and Wolf aint giants.
They arent all powerful. Wolf isnt a powerhouse, and even if he was Ike is and he's not marked X
They arent all human shaped. Wolf, Link, and Ganon are, but the evil kings are not. If it DID have something to do with this, why isnt Ike an X?
So why does this happen? Any idea of why this happens?
My only theory is fall speed, but I dunno much about that.
If anyone wants to help me complete the chart, that's be great for helping answer this question.
BTW, this doesnt mean the dsmash is hopeless for these opponents. A little charge will usually make both hits connect, especially on Wolf who falls so fast and Dedede and Bowser who are huge targets. Also, it seems hitting with the edge farthest from Ness when uncharged makes the strong hitbox hit only. Wierd.