(*) = Special case involving B moves and invincibility
Alternate Titles:
Mixa writes the most lovely ignored posts, or
So does this mean that hitbox interaction on the ground isn't as simple as we thought or
That pic is the frame(?) where Luigi`s head is invincible (not intangible).
Mario`s forward hitbox does indeed 'hit' Luigi`s head; rendering it null, having struck an invincible frame.
Luigi`s hitbox might simply then just be contacting Mario, after the 4 invincible frames.
I`m new to the technical data, and perhaps I`m misunderstanding:
How is invincible/intangible/hitbox/hurtbox data gathered? From the having the hitbox codes activated?
And assigning the 'move' data to the various hitbox parts of the move? (damage, knockback(b/s), etc.)
If so then this is accurate for judging the effects of a hit, as @ Madao and others have proved, but fails to cover the interactions of hitboxes with hitboxes, especially in the case of special moves.
Alternate Titles:
Mixa writes the most lovely ignored posts, or
So does this mean that hitbox interaction on the ground isn't as simple as we thought or
Hypothetically:Huh, I had the wrong idea about how priority works in the case of a move dealing 9% or more than its countermove.
I thought that when the winning move's hitbox touches the losing move's hitbox, it would work as if the countermove wasn't there to begin with. I had that idea because pretty much all the time a move wins over another, the following hitbox is the same as the previous one, but as we can see with Luigi, the firepunch didn't connect, the 2nd hitbox frame did.
THE CLANK FRAME
This is so weird:
Mario is on the right. It seems that by moving the characters closer to each other inch by inch, eventually Mario's up-B would outrange Luigi's: Mario's hitbox is almost connecting to Luigi's head, and Luigi's hitbox is far from touching Mario.
So does this mean that hitbox interaction on the ground isn't as simple as we thought or
That pic is the frame(?) where Luigi`s head is invincible (not intangible).
Mario`s forward hitbox does indeed 'hit' Luigi`s head; rendering it null, having struck an invincible frame.
Luigi`s hitbox might simply then just be contacting Mario, after the 4 invincible frames.
I`m new to the technical data, and perhaps I`m misunderstanding:
How is invincible/intangible/hitbox/hurtbox data gathered? From the having the hitbox codes activated?
And assigning the 'move' data to the various hitbox parts of the move? (damage, knockback(b/s), etc.)
If so then this is accurate for judging the effects of a hit, as @ Madao and others have proved, but fails to cover the interactions of hitboxes with hitboxes, especially in the case of special moves.
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