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Hit-Point Smash: Can Stamina Be Competitive?

Can Stamina itself be Competitive?


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Radical Larry

Smash Lord
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Currently, there is only one way that Singles and Doubles can be played in tournament settings, and that is with Stock-and-Time matches. This is often considered the only way to play Super Smash Bros. for Wii U competitively, but in this thread, I'll prove that this, for one, is a fallacious claim, and two, can include Stamina as a competitive mode in its own merit. This is also a question that pertains to the future of Competitive Smash Bros., and it's more important than you would think. I'll be talking about the benefits, the disadvantages, how Stamina can work, what we as players can do to support it and how it can become its own Meta.

To start this off, the claim that Stock-and-Time matches can be the only way to play Singles and Doubles in a competitive way is absolutely fallacious. The only reason we play Stock-and-Time is because it's always been a staple in competitive Smash, despite there being an abundance of different and diverse modes in the Super Smash Bros. games that could also be competitive in their own merit. Stamina is one of them. Stamina itself is an example of a second way that Super Smash Bros. can be played competitively, but it has yet to be tapped into because people do not want to put in more effort or change in their tournaments or brackets to make it happen. However, Stamina can co-exist alongside Stock-and-Time fairly easily, so much so that tournaments can easily run brackets of both types of tournaments.

Now one would think that the disadvantages of the use of Stamina, however, would be the fact that due to the set knockback on all attacks, juggling can be a problem for many characters against characters who can quite easily juggle, as well as characters with recoveries like Cloud being very easy to KO. While these can be legitimate arguments, remember that other fighting games can be juggle heavy at times, too, and there are games with Ring Outs in them as an instant KO. However, there are also advantages to the set knockback, as it gives characters with often poor recoveries a better chance to recover outside of being meteored, and it also gives characters the ability to make some decent combos that they wouldn't normally be able to do in regular matches. Another disadvantage that Stamina has is its own HP system, which I will get into in a second, but an advantage to it can also be that in it, every character can be more viable than the current and normal mode.

Okay, now how can Stamina work? That's a question that I believe we have the answer to already. We run it similarly to a competitive Stock-and-Time match, though with just time applied and having characters' HPs set depending on their weight, which would be for a project I'd like to introduce later on. Stamina could very easily integrate as its own scene in Competitive Smash Bros.

But what we can do to support Stamina mode as players is by allowing its own brackets in tournaments, similar to that of how we have Singles and Doubles currently. There is nothing wrong in having another mode for Competitive Smash, and we as players should really accept it and add its own brackets; start at locals first, then evolve it and keep it healthy in its own merit. We are a community of players who want to play and do play in a competitive stance, and adding another mode to its own bracket would be a wonderful and warm addition to our scene. This might be seen a radical (no pun intended) change to Competitive Smash as a whole, and while it technically is, it's not necessarily a bad change; in fact, it'd be a good change, a good addition. I find that if we play Stamina Mode in a competitive way, give it its own Singles Bracket for now, and show support for it, we could be making a second Meta for Smash 4.

Which leads me into the second part of that statement. The meta. It would be definitely different than the current Stock-and-Time competitive Meta since Stamina itself would work drastically differently than how Stock-and-Time works. This would essentially mean a secondary competitive impressions for Stamina, a Stamina Tier List, all the things that the Stock-and-Time Meta has. You never know what could be in store for you if Stamina Mode becomes its own true competitive scene for Smash 4, and maybe we should realize that we shouldn't just limit ourselves to just one competitive ruling, but rather, another that would be fair and balanced in and of itself.

I can understand that the changes wouldn't be immediate, and that this would be a drastic shift in what the competitive scene currently stands at, but I can promise you that we shouldn't just limit ourselves to just one type of competitive mode whenwe have many other modes, like Stamina, that could be equally as competitive and balanced in and of itself. I don't expect people to immediately be convinced by my own arguments and statements, but that is why I want people to discuss whether or not it can be its own competitive meta, in its own right.

While it's just another drastic thing, it's something to think about and try to think of. If it's executed properly, the competitive Stamina scene could come to fruition and flourish exponentially alongside Stock-and-Time. Now is the time to consider it, and now is the time to possibly even accept it with open arms. Stamina mode can be a competitive scene itself and can be expanded upon just by one person's own thread.

So please discuss this below. I want to hear the opinions of everyone and maybe we can come to a consensus about it. This is actually something to truly consider. I can even answer any question people may have for me concerning this.
 
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