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Hey I got an interesting question about.....

Paladinight

Smash Apprentice
Joined
Jul 10, 2008
Messages
121
Location
Over there! no, no, the one on the left or is it t
Ike's survivability with Ike which would be better to do an air dodge or a counter after getting a knockback just wanted to ask because counter seems to be more effective for some reason, but I don't know what is so I'm asking here.

Also at low percentages would you be able to pull off a jab, d-tilt, f-smash charged (for mindgames) because I pulled it off a bit with my friend depending on how he reacted I would release my f-smash accordingly.
 

Ace55

Smash Lord
Joined
Feb 18, 2008
Messages
1,642
Location
Amsterdam
I would move away, no need jumping into a smash (especially Ike's) or other followup.
 

Paladinight

Smash Apprentice
Joined
Jul 10, 2008
Messages
121
Location
Over there! no, no, the one on the left or is it t
True, but if they just move away I could just release it but... unnggghh air dodge unless I knew they would move straight away I would use the f-smash without the charge. But the d-tilt, at low percentages gives little lee way to move away and upon landing get smacked, but with the tech roll the charging seems appropriate hmmm... I'll test it with my friends later.
 
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